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Impossible Escape Tsunami For Brainrots!

Impossible Escape Tsunami For Brainrots!

A Roblox experience owned by FOURTH GAMES.

ObbyENtsunamibrainrotupgrade

Impossible Escape Tsunami For Brainrots! is an obby experience created on 2026-04-12. It has accumulated 804,072 lifetime visits and 48,581 favorites. Currently, 14 players are active. The game holds an 83% like percentage. Players collect Brainrots, avoid waves, and upgrade abilities to increase speed and jump height.

Description (written by the developer; not a statement by this register)

Welcome to Impossible Escape Tsunami For Brainrots! Move quickly to collect more Brainrots! Avoid the waves! Respawn to increase your jump height and speed! Upgrade your Brainrots to earn more money! Upgrade your base to unlock more slots and place more Brainrots!

Last updated by the developer 7 Aug 2026, 17:07 UTC.

14
playing (measured 10 Aug 2026, 20:49 UTC)
804,072
lifetime visits
83%
liked (489 👍 / 103 👎)
49,303
favourites (61.3 per 1k visits)
12 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:493first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x5 Luck Machine Rocks
350 R$
x5 Luck Fragment Machine
349 R$
All Game Passes
248 R$
Super Vip
72 R$
VIP
48 R$
Cash Multiplier
48 R$
Hammer
48 R$
Double Fragments
48 R$
Auto Collect
24 R$
Double Chest
24 R$
More Health 200
24 R$
Cash Offline
24 R$
Double Jump
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome157,343 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:2183no change
14 Aug 2026, 17:2083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.