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Knife or Die

Knife or Die

A Roblox experience owned by Lights Out Org.

SurvivalENbattle royalefast-pacedskin customization

Knife or Die is a survival experience created on December 26, 2025. It has accumulated 7,069,389 lifetime visits and holds 13,483 favorites. Currently, 38 players are active. The game maintains a 79% like percentage. Players compete to secure a knife and survive rounds using dash and attack mechanics.

Description (written by the developer; not a statement by this register)

🔪 KNIFE OR DIE ⚡ 14 Players. One Knife. Sprint to the center, claim the knife, and take control of the round. Hesitate for even a second and you’re done! 🔥 MOVE QUICK: Outrun everyone and secure the knife first ✨ UNLOCK SKINS: Earn Cash and customize your knife with exclusive designs 🏆 Survive the rush, outplay the lobby, and be the final player standing. CONTROLS: DASH — Q / L1 GRAB / ATTACK — Left Click / Tap Screen / R2 LAY DOWN — C / Button B / Button O

Last updated by the developer 15 Mar 2026, 01:54 UTC.

38
playing (measured 10 Aug 2026, 16:01 UTC)
7,069,389
lifetime visits
77%
liked (13,043 👍 / 3,792 👎)
17,750
favourites (2.5 per 1k visits)
26 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0145first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Double Luck
199 R$
Skip Crate Animations
89 R$
2x Money
69 R$
2x Win
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

77797813 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 78 % liked12 September 2026 — 78 % liked22 September 2026 — 78 % liked2 October 2026 — 78 % liked12 October 2026 — 78 % liked22 October 2026 — 77 % liked13 August 202622 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:0177-1
12 Oct 2026, 23:0078no change
2 Oct 2026, 22:5378no change
22 Sept 2026, 22:5278no change
12 Sept 2026, 22:5278no change
2 Sept 2026, 22:5178-1
23 Aug 2026, 22:5079no change
13 Aug 2026, 22:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.