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Spin or DIE 💀

Spin or DIE 💀

A Roblox experience owned by IceBergGames.

MinigamesENbottle spin mechanicelimination survivalpvp minigame

Spin or DIE 💀 is a minigame created on 2026-01-31. It currently has 197 players online. The experience has accumulated 9,761,352 lifetime visits and 380,457 favorites. User engagement shows an 80% like percentage. The game focuses on elimination mechanics within fast-paced rounds.

Description (written by the developer; not a statement by this register)

The bottle spins… and someone is chosen. If YOU are selected, you have 15 seconds to eliminate someone. Fail, and you’re out. 💀 One spin. One chance. 🏃 Fast rounds, instant pressure, zero downtime 🏆 Win rounds to earn cash, unlock better weapons, and dominate lobbies 🔥 Every round gets more intense as players drop Think fast. Aim faster. Will you survive the round… or be the next one out? 👍 Like and favorite the game for more updates! 🔥 Join the group for in game perks and special codes! 💎 Premium players get a special gun + 10% more money! + an extra 10K Tags: slap, survival, pvp, multiplayer, minigame, battle pass, speed, upgrades, mobile, pc, xbox, spin, bottle, spin bottle, run, shoot, arsenal, fast

Last updated by the developer 20 May 2026, 18:58 UTC.

82
playing (measured 22 Aug 2026, 07:50 UTC)
10,016,547
lifetime visits
80%
liked (8,080 👍 / 2,035 👎)
393,215
favourites (39.3 per 1k visits)
31 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8236422310 August 2026 — 192 players21 August 2026 — 265 players21 August 2026 — 327 players21 August 2026 — 334 players21 August 2026 — 364 players22 August 2026 — 322 players22 August 2026 — 315 players22 August 2026 — 257 players22 August 2026 — 339 players22 August 2026 — 208 players22 August 2026 — 122 players22 August 2026 — 120 players22 August 2026 — 82 players10 August 202622 August 2026
13 measurements spanning 12 days, net -110. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–406 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:5082-38
22 Aug 2026, 06:50120-2
22 Aug 2026, 05:50122-86
22 Aug 2026, 04:50208-131
22 Aug 2026, 03:50339+82
22 Aug 2026, 02:50257-58
22 Aug 2026, 01:50315-7
22 Aug 2026, 00:50322-42
21 Aug 2026, 23:50364+30
21 Aug 2026, 22:50334+7
21 Aug 2026, 21:50327+62
21 Aug 2026, 20:54265+73
10 Aug 2026, 14:16192first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Killer Time
499 R$
2x Money
99 R$
2x Health
99 R$
Molten Gun Pack [LIMITED]
49 R$
Starterpack [1000% VALUE!]
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,374,214 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked21 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked22 August 2026 — 80 % liked23 August 2026 — 80 % liked13 August 202623 August 2026
14 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3680no change
22 Aug 2026, 07:5080no change
22 Aug 2026, 06:5080no change
22 Aug 2026, 05:5080no change
22 Aug 2026, 04:5080no change
22 Aug 2026, 03:5080no change
22 Aug 2026, 02:5080no change
22 Aug 2026, 01:5080no change
22 Aug 2026, 00:5080no change
21 Aug 2026, 23:5080no change
21 Aug 2026, 22:5080no change
21 Aug 2026, 21:5080no change
21 Aug 2026, 20:5480no change
13 Aug 2026, 20:3680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.