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My Brainrot Army

My Brainrot Army

A Roblox experience owned by buy me a rari.

TycoonENcollectibleclicker/idlememe culture

My Brainrot Army is a tycoon experience created on 2025-12-27. It has recorded 17,948,683 lifetime visits and 32,622 favorites. Currently, 27 players are active. The game holds a 97% like percentage. The description highlights spinning for characters and fighting enemies to expand an army.

Description (written by the developer; not a statement by this register)

WELCOME TO MY FIGHTING BRAINROTS! 🥊☠️ - SPIN FOR BRAINROTS 🤯 - FIGHT THE BRAINROT AND ADD IT TO YOUR ARMY 😈 - EXPAND YOUR ARMY AND FIGHT STRONGER ENEMIES 💪 - FINALLY, ENJOY 😁 LIKE 👍 AND FAVOURITE ⭐ THE GAME FOR MORE UPDATES.

Last updated by the developer 29 Jun 2026, 14:34 UTC.

27
playing (measured 10 Aug 2026, 15:37 UTC)
17,948,683
lifetime visits
97%
liked (73,191 👍 / 2,453 👎)
32,662
favourites (1.8 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3724first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Brainrot Luck
400 R$
VIP
79 R$
Super Brainrot Luck
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:2397no change
23 Aug 2026, 17:0797no change
13 Aug 2026, 17:0497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.