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[HARVEST WITCH] The Supernatural Legacies 2

[HARVEST WITCH] The Supernatural Legacies 2

A Roblox experience owned by Tricklab Studios.

RoleplayENsupernaturalroleplaycustomization

Description (written by the developer; not a statement by this register)

1000 LIKES FOR NEXT CODE 🌑 Step into a realm where ancient bloodlines, forbidden magic, and primal instincts collide. Choose your path as a supernatural being — whether vampire, witch, werewolf, or something even darker — each with their own powers, strengths, and dark secrets. 🏰 Uncover hidden truths and forge your legacy across immersive locations like the haunted town of Covington. 🧛‍♀️ Embody a legendary character from myth and lore — or craft your own original identity, customizing every detail from appearance to backstory. 🕹️ Play anywhere, anytime — available on PC, mobile, and console. 💬 Join our growing community to share feedback, report issues, and be part of the journey as the legend evolves.

Last updated by the developer 6 Aug 2026, 17:44 UTC.

15
playing (measured 10 Aug 2026, 18:35 UTC)
237,823
lifetime visits
79%
liked (754 👍 / 201 👎)
3,298
favourites (13.9 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:356first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Expression
1,199 R$
Powerful Spells
999 R$
2x Exp
599 R$
Advanced Customization
499 R$
VIP
499 R$
2x Coins
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mystic Falls · welcome62,281

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

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