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[HARVEST WITCH] The Supernatural Legacies 2

[HARVEST WITCH] The Supernatural Legacies 2

A Roblox experience owned by Tricklab Studios.

RoleplayENsupernaturalroleplaycustomization

Description (written by the developer; not a statement by this register)

1000 LIKES FOR NEXT CODE 🌑 Step into a realm where ancient bloodlines, forbidden magic, and primal instincts collide. Choose your path as a supernatural being — whether vampire, witch, werewolf, or something even darker — each with their own powers, strengths, and dark secrets. 🏰 Uncover hidden truths and forge your legacy across immersive locations like the haunted town of Covington. 🧛‍♀️ Embody a legendary character from myth and lore — or craft your own original identity, customizing every detail from appearance to backstory. 🕹️ Play anywhere, anytime — available on PC, mobile, and console. 💬 Join our growing community to share feedback, report issues, and be part of the journey as the legend evolves.

Last updated by the developer 6 Aug 2026, 17:44 UTC.

15
playing (measured 10 Aug 2026, 18:35 UTC)
237,823
lifetime visits
79%
liked (1,163 👍 / 315 👎)
5,991
favourites (25.2 per 1k visits)
27 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:356first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dark Magic
1,499 R$
Expression
1,199 R$
Augustine Vampire
999 R$
Powerful Spells
999 R$
2x EXP
599 R$
Spin Club
499 R$
Private Server
499 R$
VIP
499 R$
Advanced Clothing
499 R$
Lucky Pass
449 R$
2x Coins
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mystic Falls · welcome117,353 · 100.0% win
Consumed by Darkness · progression46 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked4 September 2026 — 79 % liked14 September 2026 — 79 % liked24 September 2026 — 79 % liked4 October 2026 — 79 % liked14 October 2026 — 79 % liked24 October 2026 — 79 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:3079no change
14 Oct 2026, 07:2379no change
4 Oct 2026, 07:2279no change
24 Sept 2026, 07:2179no change
14 Sept 2026, 05:1779no change
4 Sept 2026, 05:0879no change
25 Aug 2026, 03:1679no change
15 Aug 2026, 03:0879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.