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I'M LATE TO SCHOOL!

I'M LATE TO SCHOOL!

A Roblox experience owned by CrazyAIM.

RoleplayENschoolnarrativeslice-of-life

I'M LATE TO SCHOOL! is a roleplay experience created on 2025-12-28. The game has accumulated 591,949 lifetime visits and 1,707 favorites. Currently, 10 players are active. The title holds a 65% like percentage. The description references inspiration from NEED MORE HEAT and other niches, listing various tags related to school and daily tasks.

Description (written by the developer; not a statement by this register)

IT'S TIME FOR SCHOOL! You did really well on your test this time, and you really want to show your score to your mom for a PC! What could go wrong?... Surely nothing goes wrong.... 🤔 Like & Favorite The Game For More Updates! ⭐👍 Join Our Roblox Group For MORE Updates! https://www.roblox.com/communities/32792138/CrazyAIM#!/about INSPIRED BY: NEED MORE HEAT & OTHER NICHES! Tags: NEED MORE HEAT, NEED MORE SLEEP, NEED MORE COLD, GET A SNACK, 4AM, CAN'T STOP, NEED LESS CHORES, NEED LESS, NO MORE HOMEWORK, NO MORE

Last updated by the developer 7 Jun 2026, 09:47 UTC.

10
playing (measured 10 Aug 2026, 15:31 UTC)
591,949
lifetime visits
65%
liked (330 👍 / 175 👎)
1,750
favourites (3.0 per 1k visits)
28 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:317first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS
199 R$
+10 SPEED
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Burnt School! · other128,302 · 82.3% win
Banished Ending! · progression19,718 · 13.1% win
Drowned Ending! · progression10,569 · 4.5% win
TORNADO [EXCLUSIVE] · other260 · 0.20% win
DESTROYED HOUSE [EXCLUSIVE] · other169 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:5365no change
14 Aug 2026, 19:5265first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.