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🧠NEED MORE STUDYING🧠

🧠NEED MORE STUDYING🧠

A Roblox experience owned by Bored In Space.

AdventureENmemestorymultiple endings

🧠NEED MORE STUDYING🧠 is an adventure experience created on 2024-05-16. It has recorded 1,274,284 lifetime visits and currently has 10 players online. The experience holds a 76% like percentage and 2,370 favorites. The description references a test scenario and multiple endings.

Description (written by the developer; not a statement by this register)

mineblox 2 is finally released! you go to play it.. and realize you have a test tomorrow. with an iq of zero, just how will you get smarter? 🤔 🗣️ join the community for an EXCLUSIVE gear! https://www.roblox.com/communities/14875319/Bored-In-Space 💯 there are SEVERAL ENDINGS, we encourage you to replay and get them! 👍 like the game so the next update will be released FASTER! 🔥 REJOIN the game when buying game passes! ❤️ THANKS FOR 400K VISITS!! this game is inspired by "NEED MORE" games such as "NEED MORE HEAT" and "NEED MORE FRIENDS" 🔥 ⚠️ if you experience any bugs, let me know through the group forums or the feedback system! TAGS: roblox, game, funny, meme, need more studying, endings, ending, heat, friends, cold, smart, study, knowledge, popular, squid games, games, squid, nerd, lol, joke, nuke, explosion, gi hun, sung woo, sigma, classic, need, more, study, heat, fyp, adventure, story, classic, new, update, cool, retro, update, updates

Last updated by the developer 20 Jul 2026, 17:55 UTC.

10
playing (measured 10 Aug 2026, 21:02 UTC)
1,274,284
lifetime visits
76%
liked (451 👍 / 143 👎)
2,502
favourites (2.0 per 1k visits)
16 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RAINBOW CARPET
19 R$
WEAPON
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome660,053 · 100.0% win
SQUID GAME ENDING · progression190,170 · 74.8% win
COMPUTER ENDING · progression131,321 · 49.9% win
eat cake · other122,792 · 38.5% win
break window · other113,279 · 35.1% win
[old] squid game ending · progression42,848 · 0.00% win
10 MINUTES · other42,545 · 23.0% win
GOOD ENDING · progression37,693 · 13.8% win
HACKER ENDING · progression13,253 · 5.5% win
SLEEP ENDING · progression7,523 · 3.9% win
20 MINUTES · progression3,957 · 1.6% win
30 MINUTES · progression763 · 0.20% win
NUKE ENDING · progression295 · 0.00% win
waste robux for no reason · other110 · 0.00% win
1 HOUR · progression46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:4576no change
14 Aug 2026, 13:3876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.