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Screening 66: ANOMALY [HORROR]

Screening 66: ANOMALY [HORROR]

A Roblox experience owned by Cryptid Horror.

HorrorENhorrorsimulationnight shift

Screening 66: ANOMALY [HORROR] is a horror experience created on 2025-12-30. It has accumulated 2,616,283 lifetime visits and holds 25,155 favorites. The game currently has 2 players online. It maintains a 91% like percentage. The description outlines a cinema night shift scenario involving ticket scanning and customer verification.

Description (written by the developer; not a statement by this register)

📽️ Welcome to Screening 66: ANOMALY CONGRATULATIONS -- You've been hired! You got a brand new job at the local cinema, and were assigned the night shift... Your job is to scan tickets, and decide you gets through. Keep the place clean. And whatever you do... don’t let the wrong ones through. Real customer - Allow into the movies ✅ Fake customer - Refuse entry ⚠️ [WARNING] This game is scary, play at your own risk! ❓ Will you be able to survive your night shifts? It's not as easy as it may seem...

Last updated by the developer 28 May 2026, 17:28 UTC.

2
playing (measured 10 Aug 2026, 14:03 UTC)
2,616,283
lifetime visits
91%
liked (4,845 👍 / 486 👎)
25,346
favourites (9.7 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Show Imposter
159 R$
*OP* Infinite Revives
149 R$
[INFINITE] JUMPSCARE EVERYONE
149 R$
*OP* Fling Sledgehammer [TROLL]
129 R$
[TROLL] Banana Peel
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined Screening 66: ANOMALY · welcome1,375,529 · 100.0% win
Formal Introduction · welcome1,079,663 · 100.0% win
Survived Night 1 · progression695,819 · 93.2% win
Visited By The Skinwalker · other541,465 · 65.6% win
Survived Night 2 · progression503,281 · 60.6% win
Survived Night 3 · progression389,887 · 43.8% win
Survived First Shift Ending · progression354,878 · 33.6% win
Visited By The Manager · other212,296 · 18.6% win
You Died! · progression48,415 · 0.00% win
Bad Ending · progression700 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0791no change
24 Aug 2026, 07:0591no change
14 Aug 2026, 07:0591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.