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Terminal 13: Not Human [HORROR]

Terminal 13: Not Human [HORROR]

A Roblox experience owned by Dread Forge.

HorrorENhorrorsimulationnight shift

Terminal 13: Not Human [HORROR] is a horror experience created on 2025-10-25. It has 108,644,455 lifetime visits, 237 concurrent players, an 89% like percentage, and 412,272 favorites.

Description (written by the developer; not a statement by this register)

✈️ Welcome to Terminal 13: Not Human You’ve been assigned to the night shift at Terminal 13. Your job is simple: scan passports, question travelers, and decide who gets through. Keep the terminal clean. Follow every protocol. And whatever you do... don’t let the wrong ones through. ⚠️ Contains horror elements such as disturbing visuals, tension, and loud sounds. 🎧 Headphones & max graphics recommended for full immersion. ❓ Will you finish your shifts… or be replaced before the morning flight? ❗DISCLAIMER: This game is an independent creation that's unrelated to games from any other platform, but is inspired by Shift At Midnight.

Last updated by the developer 30 Aug 2026, 16:30 UTC.

72
playing (measured 1 Sept 2026, 04:50 UTC)
109,031,527
lifetime visits
89%
liked (52,681 👍 / 6,676 👎)
413,938
favourites (3.8 per 1k visits)
25 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7237422310 August 20261 September 2026
250 measurements spanning 22 days, net -280. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–419 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 250
Measured (UTC)PlayersChange
1 Sept 2026, 04:5072-31
1 Sept 2026, 03:50103-23
1 Sept 2026, 02:50126-3
1 Sept 2026, 01:50129-5
1 Sept 2026, 00:50134+24
31 Aug 2026, 23:50110-75
31 Aug 2026, 22:50185+67
31 Aug 2026, 21:50118+1
31 Aug 2026, 20:50117-67
31 Aug 2026, 19:50184+42
31 Aug 2026, 18:50142-27
31 Aug 2026, 17:50169-12
31 Aug 2026, 16:50181-46
31 Aug 2026, 15:50227+33
31 Aug 2026, 14:50194-30
31 Aug 2026, 13:50224+40
31 Aug 2026, 12:50184-17
31 Aug 2026, 11:50201+18
31 Aug 2026, 10:50183+6
31 Aug 2026, 09:50177first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Show Impostors
159 R$
Big Lobby (6 Players)
149 R$
Infinite Revives
139 R$
Faster Movement
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Night Shift 1 · other31,635,997 · 100.0% win
Tutorial Completed · progression27,182,047 · 82.0% win
Night Shift 2 · progression18,900,237 · 50.1% win
The Entity · other15,445,246 · 49.4% win
Christmas · other14,284,573 · 0.00% win
Night Shift 3 · progression13,356,812 · 31.8% win
The Second Shift · other7,735,131 · 55.2% win
[The Second Shift] Night 1 · progression6,440,702 · 43.0% win
Hunt for the Last Fragment · collection6,385,438 · 0.00% win
Excellent Performance · other6,378,266 · 14.3% win
Outpost Training5,828,425 · 37.1% win
Endless Mode · progression3,896,748 · 16.0% win
Old Computer · other3,618,627 · 0.00% win
[The Second Shift] Night 2 · progression3,335,659 · 18.5% win
Good Performance · other2,976,466 · 6.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8921 August 20262 September 2026
250 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 250
Measured (UTC)% likedChange
2 Sept 2026, 13:1589no change
1 Sept 2026, 04:5089no change
1 Sept 2026, 03:5089no change
1 Sept 2026, 02:5089no change
1 Sept 2026, 01:5089no change
1 Sept 2026, 00:5089no change
31 Aug 2026, 23:5089no change
31 Aug 2026, 22:5089no change
31 Aug 2026, 21:5089no change
31 Aug 2026, 20:5089no change
31 Aug 2026, 19:5089no change
31 Aug 2026, 18:5089no change
31 Aug 2026, 17:5089no change
31 Aug 2026, 16:5089no change
31 Aug 2026, 15:5089no change
31 Aug 2026, 14:5089no change
31 Aug 2026, 13:5089no change
31 Aug 2026, 12:5089no change
31 Aug 2026, 11:5089no change
31 Aug 2026, 10:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.