kill npcs or something test
A Roblox experience owned by knospublishing.
ShooterENPvE shooterround-basedarmory progression
The experience "kill npcs or something test" is a Roblox game created on 2025-12-30. It currently has 155 players and 13,133,587 lifetime visits. The title holds 37,025 favorites and an 85% like percentage. No specific genre is assigned. The description notes it is a testing place separate from the original game, featuring firearms, tools, and a round-based system.
Description (written by the developer; not a statement by this register)
a game where you use a set of firearms and tools to fight npcs, police and military bases upon a round system. every round you earn "medals" which lets you buy more tools that expand your armory. each server is has its own map, and in private servers you may configure the server to break the game or whatever. NOTE: This is the testing place, this place does NOT contain your DATA from the original game. The original game was called "kill npcs or something". If you want your data back from the original please make a post on the group. DISCLAIMER: This game does not intend to replicate, condone, nor support any sensitive real-world event(s). This game is an arcade-like PvE shooter game, please take care to note that. private servers give double the medals per round. many gun models in the game created by @Rialagg the group: https://www.roblox.com/groups/8617091 shutdown is *major* update. enjoy. thanks for playing!
Last updated by the developer 3 Oct 2026, 22:14 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Oct 2026, 22:50 | 96 | -56 |
| 5 Oct 2026, 21:50 | 152 | -41 |
| 5 Oct 2026, 20:50 | 193 | -7 |
| 5 Oct 2026, 19:50 | 200 | +6 |
| 5 Oct 2026, 18:50 | 194 | -40 |
| 5 Oct 2026, 17:50 | 234 | +23 |
| 5 Oct 2026, 16:50 | 211 | -1 |
| 5 Oct 2026, 15:50 | 212 | -38 |
| 5 Oct 2026, 14:50 | 250 | +8 |
| 5 Oct 2026, 13:50 | 242 | +12 |
| 5 Oct 2026, 12:50 | 230 | +35 |
| 5 Oct 2026, 11:50 | 195 | +15 |
| 5 Oct 2026, 10:50 | 180 | +14 |
| 5 Oct 2026, 09:50 | 166 | +14 |
| 5 Oct 2026, 08:50 | 152 | +19 |
| 5 Oct 2026, 07:50 | 133 | -29 |
| 5 Oct 2026, 06:50 | 162 | +17 |
| 5 Oct 2026, 05:50 | 145 | -4 |
| 5 Oct 2026, 04:50 | 149 | -35 |
| 5 Oct 2026, 03:50 | 184 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 7 Oct 2026, 04:48 | 85 | no change |
| 5 Oct 2026, 22:50 | 85 | no change |
| 5 Oct 2026, 21:50 | 85 | no change |
| 5 Oct 2026, 20:50 | 85 | no change |
| 5 Oct 2026, 19:50 | 85 | no change |
| 5 Oct 2026, 18:50 | 85 | no change |
| 5 Oct 2026, 17:50 | 85 | no change |
| 5 Oct 2026, 16:50 | 85 | no change |
| 5 Oct 2026, 15:50 | 85 | no change |
| 5 Oct 2026, 14:50 | 85 | no change |
| 5 Oct 2026, 13:50 | 85 | no change |
| 5 Oct 2026, 12:50 | 85 | no change |
| 5 Oct 2026, 11:50 | 85 | no change |
| 5 Oct 2026, 10:50 | 85 | no change |
| 5 Oct 2026, 09:50 | 85 | no change |
| 5 Oct 2026, 08:50 | 85 | no change |
| 5 Oct 2026, 07:50 | 85 | no change |
| 5 Oct 2026, 06:50 | 85 | no change |
| 5 Oct 2026, 05:50 | 85 | no change |
| 5 Oct 2026, 04:50 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.