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kill npcs or something test

kill npcs or something test

A Roblox experience owned by knospublishing.

ShooterENPvE shooterround-basedarmory progression

The experience "kill npcs or something test" is a Roblox game created on 2025-12-30. It currently has 155 players and 13,133,587 lifetime visits. The title holds 37,025 favorites and an 85% like percentage. No specific genre is assigned. The description notes it is a testing place separate from the original game, featuring firearms, tools, and a round-based system.

Description (written by the developer; not a statement by this register)

a game where you use a set of firearms and tools to fight npcs, police and military bases upon a round system. every round you earn "medals" which lets you buy more tools that expand your armory. each server is has its own map, and in private servers you may configure the server to break the game or whatever. NOTE: This is the testing place, this place does NOT contain your DATA from the original game. The original game was called "kill npcs or something". If you want your data back from the original please make a post on the group. DISCLAIMER: This game does not intend to replicate, condone, nor support any sensitive real-world event(s). This game is an arcade-like PvE shooter game, please take care to note that. private servers give double the medals per round. many gun models in the game created by @Rialagg the group: https://www.roblox.com/groups/8617091 shutdown is *major* update. enjoy. thanks for playing!

Last updated by the developer 3 Oct 2026, 22:14 UTC.

96
playing (measured 5 Oct 2026, 22:50 UTC)
14,200,004
lifetime visits
85%
liked (8,476 👍 / 1,454 👎)
40,761
favourites (2.9 per 1k visits)
30 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9643826715 September 20265 October 2026
500 measurements spanning 21 days, net -91. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–489 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
5 Oct 2026, 22:5096-56
5 Oct 2026, 21:50152-41
5 Oct 2026, 20:50193-7
5 Oct 2026, 19:50200+6
5 Oct 2026, 18:50194-40
5 Oct 2026, 17:50234+23
5 Oct 2026, 16:50211-1
5 Oct 2026, 15:50212-38
5 Oct 2026, 14:50250+8
5 Oct 2026, 13:50242+12
5 Oct 2026, 12:50230+35
5 Oct 2026, 11:50195+15
5 Oct 2026, 10:50180+14
5 Oct 2026, 09:50166+14
5 Oct 2026, 08:50152+19
5 Oct 2026, 07:50133-29
5 Oct 2026, 06:50162+17
5 Oct 2026, 05:50145-4
5 Oct 2026, 04:50149-35
5 Oct 2026, 03:50184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

become SWAT
250 R$
become police
200 R$
become npc
110 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

anarchy · progression2,230,572 · 49.3% win
kill special forces · other721,894 · 16.3% win
a taste of your own medicine · other142,640 · 4.2% win
round 100 · progression56,494 · 2.5% win
round 500 · progression3,856 · 0.00% win
anti-air · other941 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

857 September 20267 October 2026
690 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 690
Measured (UTC)% likedChange
7 Oct 2026, 04:4885no change
5 Oct 2026, 22:5085no change
5 Oct 2026, 21:5085no change
5 Oct 2026, 20:5085no change
5 Oct 2026, 19:5085no change
5 Oct 2026, 18:5085no change
5 Oct 2026, 17:5085no change
5 Oct 2026, 16:5085no change
5 Oct 2026, 15:5085no change
5 Oct 2026, 14:5085no change
5 Oct 2026, 13:5085no change
5 Oct 2026, 12:5085no change
5 Oct 2026, 11:5085no change
5 Oct 2026, 10:5085no change
5 Oct 2026, 09:5085no change
5 Oct 2026, 08:5085no change
5 Oct 2026, 07:5085no change
5 Oct 2026, 06:5085no change
5 Oct 2026, 05:5085no change
5 Oct 2026, 04:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.