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MASTIKA [CHAPTER1]

MASTIKA [CHAPTER1]

A Roblox experience owned by HONSHU STUDIOS.

HorrorENhorrorabandoned schoolsurvival

MASTIKA [CHAPTER1] is a horror experience created on 2026-01-01. It records 2,500,403 lifetime visits and 29 concurrent players. The title holds 20,700 favorites and maintains a 61% like percentage. The description outlines a narrative involving a night cleaner at an abandoned secondary school.

Description (written by the developer; not a statement by this register)

Step into the shoes of a night cleaner assigned to an abandoned secondary school known as SMK Tanjung 12, a place long forgotten, sealed away after a tragic incident that no one dares to talk about. What starts as a simple cleaning job quickly turns into something far more terrifying. After receiving a strange late-night call offering double pay for a one-time cleaning task, you arrive at the decaying school grounds. The gates creak open on their own. Classrooms are covered in dust. Lockers slam without warning. And the deeper you clean, the more the school begins to react to your presence. But beware. You are not alone. Can you finish the job and escape

Last updated by the developer 2 Aug 2026, 03:37 UTC.

29
playing (measured 10 Aug 2026, 21:20 UTC)
2,500,403
lifetime visits
61%
liked (2,411 👍 / 1,563 👎)
20,736
favourites (8.3 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
20 R$
DAY AND NIGHT SKY
20 R$
Infinity Stamina
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO MASTIKA · welcome1,334,086 · 100.0% win
WELCOME TO TANJUNG 12 · welcome434,669 · 67.7% win
Ending · progression239,486 · 35.1% win
RITUAL GAMELAN · other212,875 · 32.2% win
Welcome to Beta Mastika · welcome34,411 · 0.00% win
MEET DEV · other11,612 · 0.00% win
Solat Bersama Makmum · other6,429 · 0.00% win
Meet Owner · other3,595 · 0.00% win
RARE WHISPERING GHOST · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3261no change
14 Aug 2026, 07:3161first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.