Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🗣️ Character Talk Simulator

🗣️ Character Talk Simulator

A Roblox experience owned by Helix Collective.

Social & hangoutENAI ChatSocial SimulationMultiplayer

🗣️ Character Talk Simulator is a social-hangout experience created on 2026-01-01. It records 2,420,055 lifetime visits and 106,362 favorites. Currently, 8 users are playing. The game holds an 83% like percentage. It features standalone AI interaction with time-limited sessions and multiplayer capabilities.

Description (written by the developer; not a statement by this register)

🔒 STANDALONE AI INTERACTION (per Roblox) ⏳2 Hour Time-limited sessions — no continuous AI chats 🚫 No cross-session memory — nothing saved between sessions Daily token caps • Nothing saved between sessions • Sessions time-limited Hang out with AI characters who ACTUALLY listen, remember how you treat them, and react like real friends! 🥰✨ PLAY WITH FRIENDS! 🌟 ONE OF THE ONLY AI GAMES WITH MULTIPLAYER! 🌟 ✋ Invite friends — host accepts who joins 💬 Group chats, shared moments, inside jokes 🎮 Or chill solo — totally your choice! THE CAST ✨ Handpicked characters with REAL personalities 📖 Each one has a backstory & secrets to discover 😤 Treat them bad? They WILL call you out 💅 😊 Be nice? They'll open up to you! 📲 Phone • Tablet • PC • Console — ALL FREE! 🆓

Last updated by the developer 30 Jul 2026, 11:26 UTC.

8
playing (measured 10 Aug 2026, 14:36 UTC)
2,420,055
lifetime visits
83%
liked (7,487 👍 / 1,588 👎)
106,812
favourites (44.1 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:368first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Tier
299 R$
Infinite Tokens
249 R$
Premium Tier
249 R$
Smarter AI
149 R$
OP ADMIN COMMANDS
149 R$
Enhanced Memory
149 R$
Character Pack!
49 R$
Female Characters
49 R$
Male Characters
49 R$
MAX Reputations
39 R$
Build Tools (F3X)
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

AI Chat - Enjoy! · other1,268,872 · 100.0% win
Made the NPC laugh · other524,848 · 32.6% win
Made the NPC Blush · other186,548 · 11.4% win
Create a Custom Character · other112,937 · 20.6% win
Party Player · social72,306 · 22.9% win
Performed All Animations · collection24,539 · 2.3% win
Supporter · other13,096 · 1.7% win
Trolled the NPC · other5,603 · 0.00% win
Explorer · other634 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:5083no change
24 Aug 2026, 07:4983no change
14 Aug 2026, 07:4883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.