🗣️ Character Talk Simulator
A Roblox experience owned by Helix Collective.
Social & hangoutENAI ChatSocial SimulationMultiplayer
🗣️ Character Talk Simulator is a social-hangout experience created on 2026-01-01. It records 2,420,055 lifetime visits and 106,362 favorites. Currently, 8 users are playing. The game holds an 83% like percentage. It features standalone AI interaction with time-limited sessions and multiplayer capabilities.
Description (written by the developer; not a statement by this register)
🔒 STANDALONE AI INTERACTION (per Roblox) ⏳2 Hour Time-limited sessions — no continuous AI chats 🚫 No cross-session memory — nothing saved between sessions Daily token caps • Nothing saved between sessions • Sessions time-limited Hang out with AI characters who ACTUALLY listen, remember how you treat them, and react like real friends! 🥰✨ PLAY WITH FRIENDS! 🌟 ONE OF THE ONLY AI GAMES WITH MULTIPLAYER! 🌟 ✋ Invite friends — host accepts who joins 💬 Group chats, shared moments, inside jokes 🎮 Or chill solo — totally your choice! THE CAST ✨ Handpicked characters with REAL personalities 📖 Each one has a backstory & secrets to discover 😤 Treat them bad? They WILL call you out 💅 😊 Be nice? They'll open up to you! 📲 Phone • Tablet • PC • Console — ALL FREE! 🆓
Last updated by the developer 30 Jul 2026, 11:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 8 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 07:50 | 83 | no change |
| 24 Aug 2026, 07:49 | 83 | no change |
| 14 Aug 2026, 07:48 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.