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Tiny Empires [WORLD 2]

Tiny Empires [WORLD 2]

A Roblox experience owned by Factory Limited.

SimulatorENkingdom builderstrategymultiplayer

Tiny Empires [WORLD 2] is a simulator experience created on 2026-01-01. It has recorded 10,474,672 lifetime visits and 8,9959 favorites. Currently, 9 users are playing. The experience holds a 99% like percentage. The description outlines kingdom building mechanics, including resource harvesting, military training, and player competition.

Description (written by the developer; not a statement by this register)

👑 Tiny Empires - Kingdom Builder Build your kingdom from nothing! Start with an empty plot and grow into a powerful empire. Will you become a peaceful farmer or a conquering warlord? ⭐ FEATURES: • Build houses, farms, mines, and military barracks • Train armies and send them to battle • Capture zones and fight other players for control • Harvest resources and sell them for gold • Level up and unlock bigger buildings • Compete against up to 5 other players • Buildings build offline! 💰 GROW YOUR ECONOMY: Assign workers to your farms and mines. Sell resources for gold. Expand your land and upgrade from tents to castles! ⚔️ CONQUER THE REALM: Train troops and capture zones for permanent bonuses. The strongest kingdom rules the server! Your empire awaits. Start building now! This game is in Beta. Expect bugs.

Last updated by the developer 17 Jul 2026, 13:22 UTC.

9
playing (measured 10 Aug 2026, 14:06 UTC)
10,474,672
lifetime visits
99%
liked (312,197 👍 / 4,540 👎)
89,697
favourites (8.6 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:062first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AutoSell
99 R$
AutoCollect
99 R$
2x Gold
99 R$
2x Citizens Limit
99 R$
2x Building Speed
99 R$
EMPEROR
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,995,694 · 100.0% win
Capture Bandit Camp · progression2,054,549 · 49.0% win
Captured Small Village · progression1,373,012 · 24.1% win
50 Citizens · collection744,883 · 10.8% win
Captured The City · progression725,895 · 8.3% win
100 citizens · collection440,897 · 8.3% win
The society of the Holy Tree · other387,153 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9913 August 2026 — 99 % liked23 August 2026 — 99 % liked2 September 2026 — 99 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0399no change
23 Aug 2026, 20:0299no change
13 Aug 2026, 20:0199first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.