Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Rubber Band Watermelon 🍈

Rubber Band Watermelon 🍈

A Roblox experience owned by Party & Casual D2D.

SimulatorENphysics simulationtension mechanicmultiplier progression

Rubber Band Watermelon is a simulator experience created on 2026-01-01. It has recorded 21,055,194 lifetime visits and 976,410 favorites. The game currently has 48 players online. It holds an 88% like percentage. The description indicates gameplay involves placing rubber bands on a watermelon until it explodes to earn money.

Description (written by the developer; not a statement by this register)

Place rubber bands on a watermelon until it explodes. 💥 - Roll to get the best fruit 🍉 - Put rubber bands on the watermelon to add $$$ 🩹 - Winner who doesn't explode wins the money 🏆 - Buy chairs and rubber band skins for better money multipliers

Last updated by the developer 13 Jul 2026, 12:16 UTC.

48
playing (measured 10 Aug 2026, 14:32 UTC)
21,055,194
lifetime visits
88%
liked (24,052 👍 / 3,189 👎)
987,194
favourites (46.9 per 1k visits)
1 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
79 R$
2x Streaks
69 R$
2x Cash
69 R$
2x Wins
69 R$
2x Luck
29 R$
2x Bands
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8813 August 2026 — 88 % liked23 August 2026 — 88 % liked2 September 2026 — 88 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:4988no change
23 Aug 2026, 16:3488no change
13 Aug 2026, 16:2388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.