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Obby for Rewards ⭐

Obby for Rewards ⭐

A Roblox experience owned by Professional Developers Studio.

ObbyENobstacle coursereward systemlucky wheel

Obby for Rewards ⭐ is an obby experience created on 2026-01-04. It currently has 42 players online. The experience has accumulated 2,889,988 lifetime visits and 893,424 favorites. User engagement shows a 91% like percentage. The game focuses on obstacle navigation and reward collection mechanics.

Description (written by the developer; not a statement by this register)

Obby for Rewards ⭐ Reach the finish line and claim your FREE rewards! Jump, dodge obstacles, and prove your skills 🎁 At the finish, tons of rewards await you — including a Lucky Wheel 🎡✨

Last updated by the developer 8 Aug 2026, 23:48 UTC.

42
playing (measured 10 Aug 2026, 16:04 UTC)
2,889,988
lifetime visits
91%
liked (26,984 👍 / 2,799 👎)
928,473
favourites (321.3 per 1k visits)
4 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0435first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
149 R$
Magic Carpet
79 R$
10x Luck!
49 R$
Auto Spin
49 R$
Gravity Coil
39 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,990,683 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:3191no change
13 Oct 2026, 06:3091no change
3 Oct 2026, 06:2491no change
23 Sept 2026, 06:2291no change
13 Sept 2026, 06:2191no change
3 Sept 2026, 06:2191no change
24 Aug 2026, 06:2191no change
14 Aug 2026, 06:2091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.