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Escape Lava For Brainrots 🧠

Escape Lava For Brainrots 🧠

A Roblox experience owned by Mega LOL Games.

TycoonENbrainrot memebase buildingidle earnings

Escape Lava For Brainrots 🧠 is a tycoon experience created on 2026-01-05. The game has accumulated 8,578,449 lifetime visits and 413,688 favorites. Currently, two users are playing. The title holds a 96% like percentage. The description highlights mechanics involving lava survival, base building, and offline cash earnings.

Description (written by the developer; not a statement by this register)

Welcome to Escape Lava For Brainrots! 🧠 Run fast and take Brainrots! ⚡ Survive the lava wave! 🔥 Upgrade Brainrots and earn more money 💸 Build your base and unlock slots 🔒 Trade and gift Brainrots 🎁 Your Brainrots earn offline cash 💤 Premium players get +10% cash boost! If you’re having fun, like the game 👍 and tell your friends! 😄

Last updated by the developer 4 Apr 2026, 11:56 UTC.

2
playing (measured 10 Aug 2026, 14:00 UTC)
8,578,449
lifetime visits
96%
liked (24,517 👍 / 1,050 👎)
413,773
favourites (48.2 per 1k visits)
5 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
x2 Cash
89 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,587,218 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:2096no change
23 Aug 2026, 21:1996no change
13 Aug 2026, 21:1896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.