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[🌋] Escape Lava For Brainrots!

[🌋] Escape Lava For Brainrots!

A Roblox experience owned by Mega L0L Games.

TycoonENbrainrotoffline-earninglava-escape

Escape Lava For Brainrots! is a tycoon experience created on 2026-01-08. It has 5,312,830 lifetime visits and 660,058 favorites. Currently, 14 players are active. The game holds an 89% like percentage. Players run to collect Brainrots while avoiding lava. Upgrades allow for more slots and offline earnings. The description encourages joining the group for free items.

Description (written by the developer; not a statement by this register)

Welcome to Escape Lava For Brainrots! 🌋 Run fast and grab Brainrots! 🏃 Avoid lavas when they come! 🌋 Stay alive and collect many Brainrots! ⚡ Upgrade your Brainrotsand get more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Your Brainrots earn cash OFFLINE! 🌋 Like the game and join the group for FREE EPIC BRAINROT! 👍

Last updated by the developer 7 Aug 2026, 21:36 UTC.

14
playing (measured 10 Aug 2026, 14:23 UTC)
5,312,830
lifetime visits
89%
liked (2,343 👍 / 286 👎)
664,234
favourites (125.0 per 1k visits)
8 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2319first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
99 R$
VIP
99 R$
Double Cash (x2)
59 R$
Double Speed (x2)
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0789no change
24 Aug 2026, 01:0589no change
14 Aug 2026, 01:0589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.