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FLOW (v0.5)

FLOW (v0.5)

A Roblox experience owned by Sprite's Productions.

HorrorENhorrorwalking simulatorinspired by DOORS

Description (written by the developer; not a statement by this register)

🚨THIS GAME IS STILL IN NOT IN FULL RELEASE, BUGS AND MORE CAN BE FOUND🚨 ☀️ Your Soul is transported into the Void, a place of Reflection and Judgement. Are you brave enough to take on and tread upon this Wasteland? [If you are the creator of any of the songs used in FLOW, please reach out to us if you request to take it down or want to know if your song is in our game!] HEAVILY inspired by Grace (By the Fartering Few), DOORS (by @Lightning_Splash and @RediblesQW), SUNDOWNER (by @Xetheriance), and Nullscape (by @MartWaterimp)

Last updated by the developer 5 Aug 2026, 08:56 UTC.

5
playing (measured 11 Aug 2026, 10:19 UTC)
160,795
lifetime visits
82%
liked (1,013 👍 / 224 👎)
4,077
favourites (25.4 per 1k visits)
6 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:197first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Re-BIRTHED · progression58,268 · 13.6% win
The Puzzler, The Puzzler! · other35,288 · 13.6% win
SPIKEY34,568 · 13.6% win
It's Raining somewhere else... · other20,082 · 0.00% win
Hi, Bye · other13,685 · 9.1% win
Pleasure doing Business · other3,512 · 4.5% win
Evils Vs Flowers · other3,057 · 4.5% win
Vine to Meet You! · welcome2,570 · 9.1% win
JUDGEMENT... · other2,376 · 0.00% win
Turn around and Shake my Hand... · other1,960 · 18.2% win
Out of Stock · other813 · 0.00% win
Baby Steps · welcome357 · 0.00% win
It's Okay to Make Mistakes · other298 · 0.00% win
SUNDOWN. SUNRISE. SUNUP. · other266 · 0.00% win
Screams of Horror · other253 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.515 August 2026 — 81 % liked25 August 2026 — 81 % liked4 September 2026 — 81 % liked14 September 2026 — 82 % liked24 September 2026 — 82 % liked4 October 2026 — 82 % liked14 October 2026 — 82 % liked24 October 2026 — 82 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:0682no change
14 Oct 2026, 11:0582no change
4 Oct 2026, 11:0582no change
24 Sept 2026, 11:0482no change
14 Sept 2026, 08:2482+1
4 Sept 2026, 08:2181no change
25 Aug 2026, 07:0781no change
15 Aug 2026, 07:0781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.