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Die of Death [MODDED]

Die of Death [MODDED]

A Roblox experience owned by Era Workers.

MinigamesENfan-mademodified mechanicsinfinite money

Die of Death [MODDED] is a minigame experience created on 2026-01-07. The game has accumulated 631,176 lifetime visits and 1,853 favorites. Currently, five users are playing. The title holds a 45% like percentage. It is categorized under the minigames genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🃏 Die of Death [MODDED] 🃏 A fan-made version of Die of Death with secrets in-game, infinite money, balancing changes, and exclusive content. ⚠️ Disclaimer: Die of Death [MODDED] is a fan-made game inspired by the original Die of Death. We are not affiliated with the original developers, and all credits belong to the original creators. Original Game: https://www.roblox.com/games/71895508397153/Die-of-Death

Last updated by the developer 5 Aug 2026, 17:58 UTC.

5
playing (measured 12 Aug 2026, 01:33 UTC)
631,176
lifetime visits
44%
liked (341 👍 / 426 👎)
1,936
favourites (3.1 per 1k visits)
7 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:3311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PREORDER] Verity - Falsity
699 R$
[SALE] Admin
499 R$
[SALE] V.I.P
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

"The Strongest" · progression0 · 0.00% win
??? · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

444544.514 August 2026 — 45 % liked24 August 2026 — 44 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–45 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:2144-1
14 Aug 2026, 19:2045first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.