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Untitled Die of Death Engine

Untitled Die of Death Engine

A Roblox experience owned by We're the Developers......

SurvivalENsurvival horrorcustom emotesfan recreation

Untitled Die of Death Engine is a survival experience from 2026 with over 3.7 million lifetime visits. It records 93 playing now, a like rating of 61%, 12,992 favourites.

Description (written by the developer; not a statement by this register)

What would it be like if Killers And Survivors from Die of Death Could Fight Each other, Mess around with Custom Emotes, and Maybe Mess around In-game? .. Or in better context, what would it be like if it was Dienation for ETERNITY? Join the group for teasers, sneak peeks, news, bug/player reports, and more! https://www.roblox.com/communities/1048281627/Were-the-Developers#!/about All Credits along with Update-Logs are in-game, Its recommended to read the Warning Screen First Before Playing, This game was made for Fun and with Passion. This game may have alot of bugs along your way, expect some to appear. (This game Is NOT Meant to Copy Die of Death, or Untitled Forsaken Engine, This is just a recreation of the game with a few extra additions, Assets Such as Rigs [Badware, Harken, Etc], Audio, and Some Animations belong to Die of Death, All code was remade from scratch, And i do not make any money off of this game.)

Last updated by the developer 6 Sept 2026, 17:33 UTC.

93
playing (measured 7 Sept 2026, 06:50 UTC)
3,733,295
lifetime visits
58%
liked (2,976 👍 / 2,149 👎)
13,212
favourites (3.5 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93290191.512 August 20267 September 2026
187 measurements spanning 26 days, net -132. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–320 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 187
Measured (UTC)PlayersChange
7 Sept 2026, 06:5093-32
7 Sept 2026, 05:50125+14
7 Sept 2026, 04:50111-6
7 Sept 2026, 03:50117-19
7 Sept 2026, 02:50136-11
7 Sept 2026, 01:50147-26
7 Sept 2026, 00:50173+25
6 Sept 2026, 23:50148-17
6 Sept 2026, 22:50165+27
6 Sept 2026, 21:50138-37
6 Sept 2026, 20:50175+8
6 Sept 2026, 19:50167no change
6 Sept 2026, 18:50167-5
6 Sept 2026, 17:50172-46
6 Sept 2026, 16:50218-5
6 Sept 2026, 15:50223-9
6 Sept 2026, 14:50232-13
6 Sept 2026, 13:50245+45
6 Sept 2026, 12:50200+10
6 Sept 2026, 11:50190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Killer
999 R$
VIP ⭐
599 R$
Noli
499 R$
John Doe
399 R$
Rainbow Carpet
399 R$
Mutant Boy / Mutant Girl
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Death's Entrance · other686,064 · 45.9% win
First Steps · welcome600,149 · 20.7% win
Getting used to it · welcome274,149 · 9.1% win
1M VISITS!! · other165,735 · 0.00% win
Streak Killer · other56,564 · 0.60% win
Killstreak · other53,960 · 1.0% win
Fast Learner · other45,605 · 1.9% win
Recognizable Place · other13,708 · 0.40% win
Just a Dream · other7,755 · 0.20% win
Events of Tommorow · other4,282 · 0.00% win
One Bounce · other3,934 · 0.40% win
Last Bounce · other3,740 · 0.00% win
Awakened Servers · other3,250 · 0.00% win
Pure Die of Deather · other1,641 · 0.00% win
Not my Time · other367 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

58646114 August 202623 October 2026
192 measurements spanning 70 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–65 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 192
Measured (UTC)% likedChange
23 Oct 2026, 05:1858-1
13 Oct 2026, 05:1859-2
3 Oct 2026, 05:1761-1
23 Sept 2026, 05:1762-1
13 Sept 2026, 05:1663-1
7 Sept 2026, 06:5064no change
7 Sept 2026, 05:5064no change
7 Sept 2026, 04:5064no change
7 Sept 2026, 03:5064no change
7 Sept 2026, 02:5064no change
7 Sept 2026, 01:5064no change
7 Sept 2026, 00:5064no change
6 Sept 2026, 23:5064no change
6 Sept 2026, 22:5064no change
6 Sept 2026, 21:5064no change
6 Sept 2026, 20:5064no change
6 Sept 2026, 19:5064no change
6 Sept 2026, 18:5064no change
6 Sept 2026, 17:5064no change
6 Sept 2026, 16:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.