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Untitled Die of Death Engine

Untitled Die of Death Engine

A Roblox experience owned by We're the Developers......

SurvivalENsurvival horrorcustom emotesfan recreation

Untitled Die of Death Engine is a survival experience created on 2026-02-26. The game has accumulated 3,348,659 lifetime visits and currently has 232 players online. It holds 10,645 favorites and maintains a 64% like percentage. The description suggests gameplay involving killers, survivors, and custom emotes.

Description (written by the developer; not a statement by this register)

What would it be like if Killers And Survivors from Die of Death Could Fight Each other, Mess around with Custom Emotes, and Maybe Mess around In-game? .. Or in better context, what would it be like if it was Dienation for ETERNITY? Join the group for teasers, sneak peeks, news, bug/player reports, and more! https://www.roblox.com/communities/1048281627/Were-the-Developers#!/about All Credits along with Update-Logs are in-game, Its recommended to read the Warning Screen First Before Playing, This game was made for Fun and with Passion. This game may have alot of bugs along your way, expect some to appear. (This game Is NOT Meant to Copy Die of Death, or Untitled Forsaken Engine, This is just a recreation of the game with a few extra additions, Assets Such as Rigs [Badware, Harken, Etc], Audio, and Some Animations belong to Die of Death, All code was remade from scratch, And i do not make any money off of this game.)

Last updated by the developer 8 Aug 2026, 10:10 UTC.

166
playing (measured 24 Aug 2026, 22:50 UTC)
3,503,848
lifetime visits
64%
liked (2,756 👍 / 1,518 👎)
11,079
favourites (3.2 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

114241177.516612 August 202624 August 2026
76 measurements spanning 13 days, net -59. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–260 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 76
Measured (UTC)PlayersChange
24 Aug 2026, 22:50166+32
24 Aug 2026, 21:50134-19
24 Aug 2026, 20:50153-13
24 Aug 2026, 19:50166-5
24 Aug 2026, 18:50171-1
24 Aug 2026, 17:50172+31
24 Aug 2026, 16:50141-34
24 Aug 2026, 15:50175-24
24 Aug 2026, 14:50199+23
24 Aug 2026, 13:50176-8
24 Aug 2026, 12:50184+6
24 Aug 2026, 11:50178+35
24 Aug 2026, 10:50143+9
24 Aug 2026, 09:50134-14
24 Aug 2026, 08:50148+23
24 Aug 2026, 07:50125-11
24 Aug 2026, 06:50136+15
24 Aug 2026, 05:50121+7
24 Aug 2026, 04:50114-13
24 Aug 2026, 03:50127first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Death's Entrance · other541,854 · 48.4% win
First Steps · welcome513,991 · 28.9% win
Getting used to it · welcome235,913 · 17.2% win
1M VISITS!! · other165,735 · 0.00% win
Streak Killer · other50,150 · 3.8% win
Killstreak · other48,998 · 2.6% win
Fast Learner · other39,234 · 4.3% win
Recognizable Place · other12,315 · 1.1% win
Just a Dream · other7,061 · 0.50% win
Last Bounce · other3,347 · 0.40% win
One Bounce · other3,209 · 0.60% win
Awakened Servers · other3,010 · 0.10% win
Events of Tommorow · other2,370 · 0.00% win
Pure Die of Deather · other1,376 · 0.30% win
Not my Time · other367 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6414 August 202624 August 2026
76 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 76
Measured (UTC)% likedChange
24 Aug 2026, 22:5064no change
24 Aug 2026, 21:5064no change
24 Aug 2026, 20:5064no change
24 Aug 2026, 19:5064no change
24 Aug 2026, 18:5064no change
24 Aug 2026, 17:5064no change
24 Aug 2026, 16:5064no change
24 Aug 2026, 15:5064no change
24 Aug 2026, 14:5064no change
24 Aug 2026, 13:5064no change
24 Aug 2026, 12:5064no change
24 Aug 2026, 11:5064no change
24 Aug 2026, 10:5064no change
24 Aug 2026, 09:5064no change
24 Aug 2026, 08:5064no change
24 Aug 2026, 07:5064no change
24 Aug 2026, 06:5064no change
24 Aug 2026, 05:5064no change
24 Aug 2026, 04:5064no change
24 Aug 2026, 03:5064first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.