Untitled Die of Death Engine
A Roblox experience owned by We're the Developers......
SurvivalENsurvival horrorcustom emotesfan recreation
Untitled Die of Death Engine is a survival experience from 2026 with over 3.7 million lifetime visits. It records 93 playing now, a like rating of 61%, 12,992 favourites.
Description (written by the developer; not a statement by this register)
What would it be like if Killers And Survivors from Die of Death Could Fight Each other, Mess around with Custom Emotes, and Maybe Mess around In-game? .. Or in better context, what would it be like if it was Dienation for ETERNITY? Join the group for teasers, sneak peeks, news, bug/player reports, and more! https://www.roblox.com/communities/1048281627/Were-the-Developers#!/about All Credits along with Update-Logs are in-game, Its recommended to read the Warning Screen First Before Playing, This game was made for Fun and with Passion. This game may have alot of bugs along your way, expect some to appear. (This game Is NOT Meant to Copy Die of Death, or Untitled Forsaken Engine, This is just a recreation of the game with a few extra additions, Assets Such as Rigs [Badware, Harken, Etc], Audio, and Some Animations belong to Die of Death, All code was remade from scratch, And i do not make any money off of this game.)
Last updated by the developer 6 Sept 2026, 17:33 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 7 Sept 2026, 06:50 | 93 | -32 |
| 7 Sept 2026, 05:50 | 125 | +14 |
| 7 Sept 2026, 04:50 | 111 | -6 |
| 7 Sept 2026, 03:50 | 117 | -19 |
| 7 Sept 2026, 02:50 | 136 | -11 |
| 7 Sept 2026, 01:50 | 147 | -26 |
| 7 Sept 2026, 00:50 | 173 | +25 |
| 6 Sept 2026, 23:50 | 148 | -17 |
| 6 Sept 2026, 22:50 | 165 | +27 |
| 6 Sept 2026, 21:50 | 138 | -37 |
| 6 Sept 2026, 20:50 | 175 | +8 |
| 6 Sept 2026, 19:50 | 167 | no change |
| 6 Sept 2026, 18:50 | 167 | -5 |
| 6 Sept 2026, 17:50 | 172 | -46 |
| 6 Sept 2026, 16:50 | 218 | -5 |
| 6 Sept 2026, 15:50 | 223 | -9 |
| 6 Sept 2026, 14:50 | 232 | -13 |
| 6 Sept 2026, 13:50 | 245 | +45 |
| 6 Sept 2026, 12:50 | 200 | +10 |
| 6 Sept 2026, 11:50 | 190 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 05:18 | 58 | -1 |
| 13 Oct 2026, 05:18 | 59 | -2 |
| 3 Oct 2026, 05:17 | 61 | -1 |
| 23 Sept 2026, 05:17 | 62 | -1 |
| 13 Sept 2026, 05:16 | 63 | -1 |
| 7 Sept 2026, 06:50 | 64 | no change |
| 7 Sept 2026, 05:50 | 64 | no change |
| 7 Sept 2026, 04:50 | 64 | no change |
| 7 Sept 2026, 03:50 | 64 | no change |
| 7 Sept 2026, 02:50 | 64 | no change |
| 7 Sept 2026, 01:50 | 64 | no change |
| 7 Sept 2026, 00:50 | 64 | no change |
| 6 Sept 2026, 23:50 | 64 | no change |
| 6 Sept 2026, 22:50 | 64 | no change |
| 6 Sept 2026, 21:50 | 64 | no change |
| 6 Sept 2026, 20:50 | 64 | no change |
| 6 Sept 2026, 19:50 | 64 | no change |
| 6 Sept 2026, 18:50 | 64 | no change |
| 6 Sept 2026, 17:50 | 64 | no change |
| 6 Sept 2026, 16:50 | 64 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.