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Pull out Brainrot Before the Tornado

Pull out Brainrot Before the Tornado

A Roblox experience owned by WanderWave.

TycoonENbrainrotrescueidle

Pull out Brainrot Before the Tornado is a tycoon experience created on 2026-01-09. It has recorded 743,468 lifetime visits and 40,089 favorites. The game currently has 2 players online. It holds an 85% like percentage. The description features vampire and brainrot themes.

Description (written by the developer; not a statement by this register)

🧛‍♀️ Vampire Cappuccino dances through the castle as a tornado 🧠 She’s trapped your Brainrot friends deep underground ⏳ While she’s not looking— 🕳️ Pull your Brainrots out and bring them to your base! 💰 Your Brainrots earn cash for you ⬆️ Upgrade them to earn faster and more 💪 Strengthen your power ⚡ Rescue higher-level Brainrots even quicker! 🎶 Move quietly, rescue smartly— 🧠 Your Brainrots are waiting for you!

Last updated by the developer 15 May 2026, 10:23 UTC.

2
playing (measured 10 Aug 2026, 23:16 UTC)
743,468
lifetime visits
85%
liked (1,643 👍 / 291 👎)
40,126
favourites (54.0 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Power!
299 R$
VIP
249 R$
Double Cash
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fisrt Pulling · collection263,543 · 100.0% win
One-Punch Power · other80,330 · 28.2% win
Sprawling Estate · other64,452 · 16.9% win
Not a Noob Anymore · progression57,848 · 25.4% win
First Rebirth · progression57,587 · 16.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0085no change
14 Aug 2026, 17:5185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.