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Don't Get Crushed By Gatito

Don't Get Crushed By Gatito

A Roblox experience owned by Some Fun Cool Games.

ObbyENobstacle avoidancememeupgrades

Don't Get Crushed By Gatito is an obby experience created on 2026-01-09. It has accumulated 11,151,388 lifetime visits and 911,553 favorites. Currently, 261 users are playing. The game holds an 85% like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

🧒💥 OUTRUN THE Gatito! * Dodge Gatito charges! * Make it to the end before getting crushed by Gatito! * Every second counts when the Gatito is charging * Use your cash to upgrade once you reach the end! Inspired by Don’t Get Crushed by a Speeding Wall and 67 💰 Join the group for a cash reward! 👍 LIKE the game! Inspired By: Don't Get Crushed By 67, Don’t Get Crushed by a Speeding Wall, Don't Get Crushed By a Giant Rock, Don't Get Eaten By Hungry Worm tags: Don't Get Crushed By Gatito, Don't Get Crushed By Hungry Worm, 67, meme

Last updated by the developer 10 Aug 2026, 14:00 UTC.

90
playing (measured 24 Aug 2026, 05:50 UTC)
11,441,570
lifetime visits
85%
liked (1,465 👍 / 249 👎)
938,470
favourites (82.0 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90375232.510 August 2026 — 160 players21 August 2026 — 298 players21 August 2026 — 322 players21 August 2026 — 308 players21 August 2026 — 320 players22 August 2026 — 260 players22 August 2026 — 230 players22 August 2026 — 186 players22 August 2026 — 164 players22 August 2026 — 128 players22 August 2026 — 126 players22 August 2026 — 112 players22 August 2026 — 148 players22 August 2026 — 125 players22 August 2026 — 146 players22 August 2026 — 181 players22 August 2026 — 220 players22 August 2026 — 248 players22 August 2026 — 241 players22 August 2026 — 261 players22 August 2026 — 273 players22 August 2026 — 258 players22 August 2026 — 248 players22 August 2026 — 260 players22 August 2026 — 235 players22 August 2026 — 197 players22 August 2026 — 222 players22 August 2026 — 202 players22 August 2026 — 237 players23 August 2026 — 229 players23 August 2026 — 251 players23 August 2026 — 230 players23 August 2026 — 188 players23 August 2026 — 186 players23 August 2026 — 133 players23 August 2026 — 137 players23 August 2026 — 163 players23 August 2026 — 174 players23 August 2026 — 173 players23 August 2026 — 206 players23 August 2026 — 241 players23 August 2026 — 271 players23 August 2026 — 282 players23 August 2026 — 310 players23 August 2026 — 375 players23 August 2026 — 333 players23 August 2026 — 365 players23 August 2026 — 345 players23 August 2026 — 321 players23 August 2026 — 350 players23 August 2026 — 291 players23 August 2026 — 284 players23 August 2026 — 327 players24 August 2026 — 223 players24 August 2026 — 202 players24 August 2026 — 172 players24 August 2026 — 124 players24 August 2026 — 120 players24 August 2026 — 90 players10 August 202624 August 2026
59 measurements spanning 14 days, net -70. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–418 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 59
Measured (UTC)PlayersChange
24 Aug 2026, 05:5090-30
24 Aug 2026, 04:50120-4
24 Aug 2026, 03:50124-48
24 Aug 2026, 02:50172-30
24 Aug 2026, 01:50202-21
24 Aug 2026, 00:50223-104
23 Aug 2026, 23:50327+43
23 Aug 2026, 22:50284-7
23 Aug 2026, 21:50291-59
23 Aug 2026, 20:50350+29
23 Aug 2026, 19:50321-24
23 Aug 2026, 18:50345-20
23 Aug 2026, 17:50365+32
23 Aug 2026, 16:50333-42
23 Aug 2026, 15:50375+65
23 Aug 2026, 14:50310+28
23 Aug 2026, 13:50282+11
23 Aug 2026, 12:50271+30
23 Aug 2026, 11:50241+35
23 Aug 2026, 10:50206first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
399 R$
VIP
99 R$
x2 Money
99 R$
Speed Coil
19 R$
2x Health
9 R$
Slap
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,596,434 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked23 August 2026 — 85 % liked24 August 2026 — 85 % liked24 August 2026 — 85 % liked24 August 2026 — 85 % liked24 August 2026 — 85 % liked24 August 2026 — 85 % liked24 August 2026 — 85 % liked13 August 202624 August 2026
59 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 59
Measured (UTC)% likedChange
24 Aug 2026, 05:5085no change
24 Aug 2026, 04:5085no change
24 Aug 2026, 03:5085no change
24 Aug 2026, 02:5085no change
24 Aug 2026, 01:5085no change
24 Aug 2026, 00:5085no change
23 Aug 2026, 23:5085no change
23 Aug 2026, 22:5085no change
23 Aug 2026, 21:5085no change
23 Aug 2026, 20:5085no change
23 Aug 2026, 19:5085no change
23 Aug 2026, 18:5085no change
23 Aug 2026, 17:5085no change
23 Aug 2026, 16:5085no change
23 Aug 2026, 15:5085no change
23 Aug 2026, 14:5085no change
23 Aug 2026, 13:5085no change
23 Aug 2026, 12:5085no change
23 Aug 2026, 11:5085no change
23 Aug 2026, 10:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.