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Unfair Flips

Unfair Flips

A Roblox experience owned by Unfair Flips.

Clicker & idleENclickerroguelikecoin flip

Unfair Flips is a clicker-idle experience created on 2026-01-09. The game currently has 2 players online. It has accumulated 5,379,747 lifetime visits. User engagement metrics show a 76% like percentage and 212,328 favorites. The experience involves flipping a coin with a starting 25% chance of heads to achieve ten consecutive heads.

Description (written by the developer; not a statement by this register)

🎲This is a non-idle clicker game about flipping a coin that hates you. Starting with just a 25% chance of getting heads, can you get ten heads in a row? ✨Updates - New Gem currency for end game progression - You can now skip the Card menu - More free rewards in the Rewards menu - Bug fixes This game is inspired by the Steam game Unfair Flips. We do not use any assets from the original game.

Last updated by the developer 18 Apr 2026, 08:38 UTC.

2
playing (measured 10 Aug 2026, 14:37 UTC)
5,379,747
lifetime visits
76%
liked (7,339 👍 / 2,374 👎)
211,757
favourites (39.4 per 1k visits)
9 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Gems
249 R$
Double Rebirth
249 R$
Double Cash
99 R$
Double Flip Time
99 R$
Fast Auto Flip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,129,600 · 63.8% win
100 Flips! · progression698,208 · 32.5% win
Get Your First Call · other687,552 · 34.0% win
500 Flips! · progression492,310 · 15.4% win
1000 Flips! · progression366,151 · 9.8% win
10 Flips in a Row! · progression330,451 · 15.5% win
100 Flips in a Row! · progression71,239 · 5.6% win
1000 Flips in a Row! · progression39,146 · 1.4% win
10.000 Flips in a Row! · progression6,374 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0376no change
24 Aug 2026, 01:0276no change
14 Aug 2026, 01:0276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.