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Duolingo [HORROR]

Duolingo [HORROR]

A Roblox experience owned by Fat Car Studios.

HorrorENhorrorduolingomultiplayer

Duolingo [HORROR] is a horror experience created on 2026-01-15. It has 7,074,140 lifetime visits and 147,453 favorites. The game holds an 87% like percentage and currently has 37 players online. The description mentions multiplayer functionality, a shop, and four unlockable endings.

Description (written by the developer; not a statement by this register)

Welcome to Duolingo Horror! 🦜🔪 LIKE 👍+ FAVOURITE ⭐ + JOIN GROUP for a FREE Toy Gun in-game! 🔫 You forgot to take Spanish lessons in Duolingo... oh no, the evil bird is chasing after you! ⭐ There is 4 Endings! Try to unlock them all! 🤝 This game is Multiplayer, invite your friends! 🛒 Check out the shop for fun items to troll your friends with! horror del lenguaje Sprachvogel-Horror 언어 새 공포 horor burung bahasa 言語鳥ホラー

Last updated by the developer 23 Jan 2026, 23:55 UTC.

37
playing (measured 10 Aug 2026, 14:35 UTC)
7,074,140
lifetime visits
87%
liked (11,999 👍 / 1,758 👎)
148,883
favourites (21.0 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3550first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jumpscare everyone [INFINATE]
199 R$
Banana Peel [TROLL]
69 R$
Bright Light
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome3,738,012 · 100.0% win
Hi · other3,031,157 · 100.0% win
Good Ending · progression981,014 · 55.7% win
Bad Ending · progression331,170 · 17.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:5087no change
13 Aug 2026, 22:4987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.