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Demon Arena

Demon Arena

A Roblox experience owned by Blox Slayers Dojo.

Fighting & PvPENanimepvpcombat

Created in 2026, Demon Arena is a fighting pvp experience on Roblox with over 35.5 million lifetime visits. It records 780 playing now, a like rating of 94%, 52,088 favourites.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Demon Arena! This is a Slayers vs. Demons PvP Arena! Unleash your skills and defeat your opposite! How to Play: 💪Choose your faction! Each faction has 8 unique fighting styles to master! 🔥 Train hard to strengthen your body and sharpen your combat skills! 👊 Defeat players from the opposing faction to earn Respect Points! 🏆 Climb the leaderboards! Prove you are the strongest! In this war between Slayers and Demons, which side will you choose? 🔓 Code: NEW, 100likES Next Code at 1k likes! ❤️ Love the Game? Support Us! Like and favorite for updates! Join our group for exclusive CODES and new content! 🏷️ Tags: PvP, Action, Combat, Simulation, Anime, Character Customization, Competitive IMPORTANT: This game is an unofficial fan-made project inspired by Demon Slayer. It is created as a tribute to the anime and to share our love for it with the community.

Last updated by the developer 14 Jul 2026, 03:13 UTC.

558
playing (measured 20 Oct 2026, 19:50 UTC)
36,246,072
lifetime visits
94%
liked (66,071 👍 / 4,036 👎)
52,971
favourites (1.5 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4641,003733.555830 September 202620 October 2026
500 measurements spanning 21 days, net -84. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 383–1,084 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
20 Oct 2026, 19:50558-23
20 Oct 2026, 18:50581-22
20 Oct 2026, 17:50603-34
20 Oct 2026, 16:50637-36
20 Oct 2026, 15:50673-24
20 Oct 2026, 14:50697+47
20 Oct 2026, 13:50650-12
20 Oct 2026, 12:50662-36
20 Oct 2026, 11:50698+21
20 Oct 2026, 10:50677+33
20 Oct 2026, 09:50644+6
20 Oct 2026, 08:50638+40
20 Oct 2026, 07:50598+69
20 Oct 2026, 06:50529+4
20 Oct 2026, 05:50525-16
20 Oct 2026, 04:50541+45
20 Oct 2026, 03:50496-30
20 Oct 2026, 02:50526-9
20 Oct 2026, 01:50535-45
20 Oct 2026, 00:50580first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Honor x2
499 R$
VIP
399 R$
OP Click
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 202620 October 2026
1425 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1425
Measured (UTC)% likedChange
20 Oct 2026, 19:5094no change
20 Oct 2026, 18:5094no change
20 Oct 2026, 17:5094no change
20 Oct 2026, 16:5094no change
20 Oct 2026, 15:5094no change
20 Oct 2026, 14:5094no change
20 Oct 2026, 13:5094no change
20 Oct 2026, 12:5094no change
20 Oct 2026, 11:5094no change
20 Oct 2026, 10:5094no change
20 Oct 2026, 09:5094no change
20 Oct 2026, 08:5094no change
20 Oct 2026, 07:5094no change
20 Oct 2026, 06:5094no change
20 Oct 2026, 05:5094no change
20 Oct 2026, 04:5094no change
20 Oct 2026, 03:5094no change
20 Oct 2026, 02:5094no change
20 Oct 2026, 01:5094no change
20 Oct 2026, 00:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.