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Cubes Incremental!

Cubes Incremental!

A Roblox experience owned by Cubes Creations.

SimulatorENincrementalclickerprogression

Cubes Incremental! is a simulator experience created on 2026-01-15. The game has accumulated 1,328,069 lifetime visits and 29,166 favorites. Currently, 15 users are playing. The title holds a 94% like percentage. The description indicates gameplay involves collecting cubes, upgrading, and unlocking areas.

Description (written by the developer; not a statement by this register)

Incremental Game About Collecting Cubes!🚀 ✨ Collect Cubes ⬆️ Upgrade to progress faster 🌍 Unlock new Areas! 👍 Like and Favorite the game to support development!

Last updated by the developer 31 Jul 2026, 22:59 UTC.

15
playing (measured 10 Aug 2026, 15:17 UTC)
1,328,069
lifetime visits
94%
liked (15,873 👍 / 996 👎)
29,291
favourites (22.1 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1712first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL Game Passes
1,550 R$
2x Stats
499 R$
MEGA Luck
399 R$
Fast Buy Rune
299 R$
VIP
249 R$
Super Luck
219 R$
2x Cubes
149 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:1994no change
14 Aug 2026, 13:1894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.