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Rocks Incremental ⛏️

Rocks Incremental ⛏️

A Roblox experience owned by Core Loop.

SimulatorENincrementalclickerautomation

Rocks Incremental ⛏️ is a simulator experience created on 2026-01-21. It has recorded 698,426 lifetime visits and 9,308 favorites. Currently, two users are playing. The game holds an 89% like percentage. The description notes gameplay involving destroying rocks, buying upgrades, and rebirthing for bonuses. It cites inspiration from other incremental games.

Description (written by the developer; not a statement by this register)

⛏️ How to Play Rocks Incremental ⛏️ 🗿 Destroy rocks to buy upgrades. 🔄 Rebirth to unlock powerful bonuses 📈 Progress through unique stages and unlock rare upgrades. 🏆 Automate your progress and rise to become the #1 Rock Breaker! 👍 Drop a like and favourite the game to support future updates. 🔔 Join our group for free in-game rewards! Inspired by: Grass Incremental, Pickaxe Simulator, Corn Incremental, Circle Incremental

Last updated by the developer 24 Jul 2026, 09:58 UTC.

2
playing (measured 10 Aug 2026, 15:18 UTC)
698,426
lifetime visits
89%
liked (3,044 👍 / 364 👎)
9,409
favourites (13.5 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:183first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Radius [OP]
1,999 R$
Instant Break
599 R$
Rock King
399 R$
2x Luck
199 R$
2x Souls
199 R$
2x Essence
149 R$
2x EXP
79 R$
1.5x Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome248,480 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:4589no change
13 Oct 2026, 21:3889no change
3 Oct 2026, 21:3889no change
23 Sept 2026, 21:3789no change
13 Sept 2026, 20:3589no change
3 Sept 2026, 20:3189no change
24 Aug 2026, 18:3189no change
14 Aug 2026, 18:3089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.