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Escape Tsunami For Phones

Escape Tsunami For Phones

A Roblox experience owned by UnemployedStudios.

TycoonENtsunamiidlecollection

Escape Tsunami For Phones is a tycoon experience created on 2026-01-15. It has accumulated 7,639,666 lifetime visits and 734,088 favorites. Currently, 13 users are playing. The experience holds an 86% like percentage. Players run to collect phones, avoid tsunamis, and upgrade their base for offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami For Phones 🌊 Run fast and grab Phones! 🏃 Avoid tsunamis when they come! 🌊 Stay alive and collect many Phones! ⚡ Upgrade your Phones and get more money! 💸 Upgrade your base to unlock more slots and place extra Phones! 🏗️ Your Phones earn money OFFLINE! 💤

Last updated by the developer 4 Aug 2026, 14:07 UTC.

13
playing (measured 10 Aug 2026, 14:30 UTC)
7,639,666
lifetime visits
86%
liked (8,625 👍 / 1,429 👎)
735,021
favourites (96.2 per 1k visits)
15 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
99 R$
2x Speed
99 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:1686no change
13 Aug 2026, 22:1586first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.