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[🌌] Steal A Phone

[🌌] Steal A Phone

A Roblox experience owned by Worklock 1W.

RoleplayENtrollingrebirthsocial interaction

[🌌] Steal A Phone is a roleplay experience created on 2025-09-08. It currently has 141 players online. The game has accumulated 38,117,886 lifetime visits and 80,038 favorites. It maintains a 97% like percentage. The experience supports desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Phone! 👍 Like the game and join the group How to Play: 📱 Buy a Phone ✋📱 Steal Phones from other players 💸 Generate money 📱‍🔥 Rebirth ✋ Buy slaps and troll gear to troll other players! 💻 Supports Desktop, Mobile, Tablet and Console players

Last updated by the developer 21 Jul 2026, 13:25 UTC.

55
playing (measured 21 Aug 2026, 20:54 UTC)
38,223,368
lifetime visits
97%
liked (63,839 👍 / 2,078 👎)
80,599
favourites (2.1 per 1k visits)
8 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

55156105.510 August 2026 — 156 players21 August 2026 — 55 players10 August 202621 August 2026
2 measurements spanning 11 days, net -101. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–171 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5455-101
10 Aug 2026, 14:35156first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
999 R$
X2 Stealing Speed
599 R$
X2 Money
299 R$
Auto Collect
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First time Playing! · welcome18,325,581 · 100.0% win
First time Buying a Phone! · other15,167,050 · 99.5% win
First time changing the Music! · other8,069,454 · 52.7% win
First time Stealing a Phone! · progression6,278,717 · 44.1% win
First time Rebirthing! · progression770,803 · 6.9% win
Completing the Index! · progression222 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 2026 — 97 % liked23 August 2026 — 97 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:5097no change
21 Aug 2026, 20:5497first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.