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Gang Life

Gang Life

A Roblox experience owned by Gang Experiences.

RoleplayENgangopen-worldcrime

Description (written by the developer; not a statement by this register)

👍 Like the game for more updates! 💥 Welcome To Gang Life Take over the streets and climb your way to the top! Create strong crews, claim territory, and outsmart your rivals with strategy, power, and skill. 🎮 Console Supported 🔫 Heists 💰 Weapons 🚗 Cars 📦 Safe Storage 🏠 Homes CONTROLS: R2 TO SHOOT L2 TO SPRINT

Last updated by the developer 9 Aug 2026, 19:06 UTC.

10
playing (measured 10 Aug 2026, 19:20 UTC)
226,173
lifetime visits
76%
liked (259 👍 / 80 👎)
1,039
favourites (4.6 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:2010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Police Access
800 R$
2X CASH
499 R$
Glock Switch
425 R$
Looting
399 R$
Crew Acess
399 R$
2X Duffle Bag
399 R$
Gold Draco
399 R$
VIP
299 R$
Extra Gummy Money
299 R$
2X Storage
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome154,806 · 100.0% win
You robbed the bank! · progression4,569 · 6.9% win
You bought a car! · collection2,206 · 4.0% win
You reached 1 Million Dollars! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

767776.515 August 2026 — 76 % liked25 August 2026 — 77 % liked4 September 2026 — 76 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:3376-1
25 Aug 2026, 03:5377+1
15 Aug 2026, 03:5376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.