Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Escape Tsunami for Poppy Playtime

+1 Escape Tsunami for Poppy Playtime

A Roblox experience owned by Monsters are Evil.

HorrorENPoppy PlaytimeIdle/ClickerHorror

+1 Escape Tsunami for Poppy Playtime is a horror experience created on 2026-01-17. It has accumulated 41,457,121 lifetime visits and 401,254 favorites. Currently, 196 users are playing. The experience holds an 85% like percentage. It features gameplay involving tsunamis and character collection.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami For Poppy Playtime! 🌊 Run fast and grab Poppy Playtime Mobs! 🏃 Avoid tsunamis when they come! 🌊 Stay alive and collect many Poppy Playtime Mobs! ⚡ Upgrade your Poppy Playtime Mobs and get more money! 💸 Upgrade your base to unlock more slots and place extra Poppy Playtime Mobs! 🏗️ Your Poppy Playtime Mobs earn cash OFFLINE! 💤 Inspired by Poppy playtime game (MOB Entertainment) Tags: Smiling Critters, Poppy Playtime 5, CatNap, Bobby BearHug, Bubba CraftyCorn, DogDay, Hoppy Hopscotch, KickinChicken, PickyPiggy Wuggies, Huggy Wuggy, Wrongside Outimals, Lily Lovebraids, Mommy Long Legs, Poppy PlayTime RP, RolePlay, morphs, morph, characters, character, New, Miss Delight, CHAPTER 5, Prototype

Last updated by the developer 15 Aug 2026, 15:25 UTC.

96
playing (measured 22 Aug 2026, 04:50 UTC)
41,577,759
lifetime visits
85%
liked (28,922 👍 / 5,161 👎)
405,052
favourites (9.7 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9619614610 August 2026 — 196 players21 August 2026 — 157 players21 August 2026 — 182 players21 August 2026 — 180 players21 August 2026 — 160 players22 August 2026 — 149 players22 August 2026 — 120 players22 August 2026 — 120 players22 August 2026 — 117 players22 August 2026 — 96 players10 August 202622 August 2026
10 measurements spanning 12 days, net -100. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–211 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5096-21
22 Aug 2026, 03:50117-3
22 Aug 2026, 02:50120no change
22 Aug 2026, 01:50120-29
22 Aug 2026, 00:50149-11
21 Aug 2026, 23:50160-20
21 Aug 2026, 22:50180-2
21 Aug 2026, 21:50182+25
21 Aug 2026, 20:54157-39
10 Aug 2026, 14:16196first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Pack
600 R$
the prototype morph
249 R$
VIP
249 R$
Pro Pack
119 R$
Starter Pack
59 R$
Collect All
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

It was fun at the Tea Party! · other55,868 · 0.00% win
Gugu Gaga! · other118 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked22 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked21 August 20262 September 2026
11 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:4785no change
23 Aug 2026, 14:3685no change
22 Aug 2026, 04:5085no change
22 Aug 2026, 03:5085no change
22 Aug 2026, 02:5085no change
22 Aug 2026, 01:5085no change
22 Aug 2026, 00:5085no change
21 Aug 2026, 23:5085no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.