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[UPD] Escape Tsunami for Brawlers!

[UPD] Escape Tsunami for Brawlers!

A Roblox experience owned by BrawlerStudios.

TycoonENBrawlers IPIdle/Offline EarningsSurvival/Avoidance

Escape Tsunami for Brawlers! is a tycoon experience created on January 17, 2026. The game currently has 1 player online. It has accumulated 4,030,160 lifetime visits, 160,177 favorites, and a 65% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Escape Tsunami For Brawlers! 🌊 Run fast and grab Brawlers! 🏃 Avoid tsunamis when they come! 🌊 Stay alive and collect many Brawlers! ⚡ Upgrade your Brawlers and get more money! 💸 Upgrade your base to unlock more slots and place extra Brawlers! 🏗️ Your Brawlers earn cash OFFLINE! 💤

Last updated by the developer 29 Apr 2026, 04:16 UTC.

1
playing (measured 10 Aug 2026, 23:35 UTC)
4,030,160
lifetime visits
65%
liked (1,909 👍 / 1,028 👎)
160,267
favourites (39.8 per 1k visits)
17 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
499 R$
2x Cash (Permanent)
199 R$
V.I.P
199 R$
2x Speed (Permanent)
149 R$
Pro Pack
69 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME | Escape Tsunami For Brawlers · welcome1,738,655 · 100.0% win
You met the owner · social29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:1965no change
14 Aug 2026, 03:1965first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.