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[🎯] 5v5 Aim Trainer

[🎯] 5v5 Aim Trainer

A Roblox experience owned by Empire Builds LTD.

ShooterENaim trainingshooter mechanicsMM2 inspired

[🎯] 5v5 Aim Trainer is a shooter experience created on 2026-04-05. It records 1,136 concurrent players and 24,578,049 lifetime visits. The title holds 24,994 favorites and maintains a 78% like percentage. The description notes practice for aim and reaction speed, citing inspiration from 5v5 MM2 Millbase.

Description (written by the developer; not a statement by this register)

[🎯] 5v5 Aim Trainer 🔫 Practice your aim, reaction speed, and accuracy with throwing weapons. 🔥 Improve your flick shots, tracking, and precision to land more consistent hits. 🎮 Perfect for warming up and improving your aim in shooter-style gameplay. ✨Inspired by 5v5 MM2 Millbase, which is based on the original Murder Mystery 2 created by Nikilis and his team.

Last updated by the developer 26 Oct 2026, 20:40 UTC.

1,206
playing (measured 28 Oct 2026, 19:50 UTC)
26,291,826
lifetime visits
79%
liked (7,759 👍 / 2,115 👎)
27,929
favourites (1.1 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4163,1711,793.51,2068 October 202628 October 2026
500 measurements spanning 21 days, net -462. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3–3,584 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 19:501,206-62
28 Oct 2026, 18:501,268-106
28 Oct 2026, 17:501,374-28
28 Oct 2026, 16:501,402+21
28 Oct 2026, 15:501,381+100
28 Oct 2026, 14:501,281+3
28 Oct 2026, 13:501,278+72
28 Oct 2026, 12:501,206no change
28 Oct 2026, 11:501,206+171
28 Oct 2026, 10:501,035+144
28 Oct 2026, 09:50891+176
28 Oct 2026, 08:50715+215
28 Oct 2026, 07:50500+7
28 Oct 2026, 06:50493+65
28 Oct 2026, 05:50428-8
28 Oct 2026, 04:50436-84
28 Oct 2026, 03:50520-177
28 Oct 2026, 02:50697-216
28 Oct 2026, 01:50913-53
28 Oct 2026, 00:50966first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Fake Bomb
49 R$
Gold scope
39 R$
Purple Fake Bomb
39 R$
Green Fake Bomb
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

77797813 August 202628 October 2026
1102 measurements spanning 76 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1102
Measured (UTC)% likedChange
28 Oct 2026, 19:5079no change
28 Oct 2026, 18:5079no change
28 Oct 2026, 17:5079no change
28 Oct 2026, 16:5079no change
28 Oct 2026, 15:5079no change
28 Oct 2026, 14:5079no change
28 Oct 2026, 13:5079no change
28 Oct 2026, 12:5079no change
28 Oct 2026, 11:5079no change
28 Oct 2026, 10:5079no change
28 Oct 2026, 09:5079no change
28 Oct 2026, 08:5079no change
28 Oct 2026, 07:5079no change
28 Oct 2026, 06:5079no change
28 Oct 2026, 05:5079no change
28 Oct 2026, 04:5079no change
28 Oct 2026, 03:5079no change
28 Oct 2026, 02:5079no change
28 Oct 2026, 01:5079+1
28 Oct 2026, 00:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.