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Dying Days: Zombies

Dying Days: Zombies

A Roblox experience owned by Voxq Enterprises.

SurvivalENzombie survivalhorrorco-op defense

Dying Days: Zombies is a survival experience created on 2026-01-19. It has recorded 8,238,802 lifetime visits and 427,209 favorites. Currently, 47 players are active. The title holds a 97% like percentage. The game features a narrative involving a necromancer and zombie defense mechanics across multiple chapters.

Description (written by the developer; not a statement by this register)

A necromancer has risen after centuries, commanding an army of zombies that has destroyed the world. His body is decaying, and he has 31 days to take the last surviving village. Defend it long enough, and he dies forever. - Craft Defenses - Buy Guns - Fight Bosses Chapter 1: The Necromancers Story Chapter 2: Malachars Story Chapter 3: Kazans Story Chapter 4: The Senseis Story 👍 Like & ⭐ Favorite to stay updated!

Last updated by the developer 2 Aug 2026, 18:16 UTC.

47
playing (measured 10 Aug 2026, 14:08 UTC)
8,238,802
lifetime visits
97%
liked (61,704 👍 / 1,802 👎)
430,397
favourites (52.2 per 1k visits)
19 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0861first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vampire Class
800 R$
Samurai Class
800 R$
Scientist Class
800 R$
Engineer Class
800 R$
Assault Class
800 R$
Regenerator Class
450 R$
Pirate Class
450 R$
Mechanic Class
450 R$
Hunter Class
450 R$
Builder Class
450 R$
Medic Class
199 R$
Collector Class
199 R$
Miner Class
199 R$
Instant Chapter 2 Access
100 R$
Instant Chapter 3 Access
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome. · welcome4,069,998 · 100.0% win
First Kill · other2,631,135 · 100.0% win
Survive a Day with 0 Kills · other972,405 · 46.0% win
Kill 100 Zombies · other805,782 · 29.5% win
Survived Day 10 · progression669,010 · 21.9% win
Purchase Tier 1 Class · other406,319 · 20.5% win
Talk to Henrik · other294,867 · 12.9% win
Survived Day 20 · progression173,700 · 5.3% win
Kill 1000 Zombies · progression114,656 · 3.6% win
Summon Knight Hero · other92,089 · 3.0% win
Survived Day 30 · progression80,122 · 2.2% win
Talk to Old Beggar · other61,605 · 2.9% win
Defeat the Necromancer · progression58,911 · 1.4% win
Summon Archer Hero · other53,822 · 0.90% win
Summon Wizard Hero · other48,402 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:3897no change
13 Aug 2026, 21:3897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.