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The Apocalypse

The Apocalypse

A Roblox experience owned by Per Games.

SurvivalENzombie survivalbase buildingopen-world

The Apocalypse is a survival experience created on 2024-12-31. It records 84,780,523 lifetime visits and 921 concurrent players. The title holds 450,486 favorites and an 89% like percentage. Per Games serves as the developer and publisher. The game supports computer, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

🔥Open-world zombie survival game with building & turrets! 🧟Mine, craft, fight, and build a base that will be attacked by zombies! Buy kits to start with better stuff and try surviving the longest possible! 🛠️ The game is currently in public BETA testing, please report any issues you encounter to our community forums! 👍 Like the game for in-game rewards! 🎁 Join our group to get 15% credit bonus! 🎁 Come back for your daily rewards! 🎮 Available on: computer, mobile, tablet, console 💥 Update Log: will be added Developer: Per Games, icons - flaticon, music - roblox marketplace Publisher: Per Games Version 1.12.1

Last updated by the developer 28 Aug 2026, 06:15 UTC.

264
playing (measured 4 Sept 2026, 07:50 UTC)
85,737,688
lifetime visits
89%
liked (95,117 👍 / 11,704 👎)
454,358
favourites (5.3 per 1k visits)
31 December 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1801,139659.526410 August 20264 September 2026
322 measurements spanning 25 days, net -875. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–1,283 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:50264+19
4 Sept 2026, 06:50245-4
4 Sept 2026, 05:50249+11
4 Sept 2026, 04:50238+6
4 Sept 2026, 03:50232-38
4 Sept 2026, 02:50270-31
4 Sept 2026, 01:50301-3
4 Sept 2026, 00:50304-30
3 Sept 2026, 23:50334+20
3 Sept 2026, 22:50314+47
3 Sept 2026, 21:50267-27
3 Sept 2026, 20:50294-53
3 Sept 2026, 19:50347-1
3 Sept 2026, 18:50348-58
3 Sept 2026, 17:50406-34
3 Sept 2026, 16:50440-21
3 Sept 2026, 15:50461+5
3 Sept 2026, 14:50456+32
3 Sept 2026, 13:50424+25
3 Sept 2026, 12:50399first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2 Kit Equip Slots
499 R$
Wasteland Wedge Vehicle
449 R$
Double Credits
399 R$
+ 5 Running Games
249 R$
+ 10 Inventory Slots
149 R$
Zombieless Game Mode
149 R$
2x Slower Thirst
129 R$
2x Slower Hunger
129 R$
2x Fuel
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome28,658,618 · 92.0% win
Played A Game · welcome24,625,882 · 80.8% win
Survive 10 Days in Easy Survival · progression1,617,695 · 6.9% win
Played 10 Games · other369,704 · 3.2% win
Use a blue keycard · other328,063 · 6.4% win
Survive 20 Days in Easy Survival · progression168,899 · 1.2% win
Defeat the overgrown boss · progression90,050 · 1.1% win
Use a red keycard · other79,142 · 1.9% win
Repair a vehicle · other63,957 · 1.3% win
Survive 10 Days in Medium Survival · progression51,671 · 0.60% win
Survive 30 Days in Easy Survival · progression35,286 · 0.20% win
Defeat the charged boss · progression24,513 · 0.30% win
Defeat the golem boss · progression16,843 · 0.30% win
Survive 20 Days in Medium Survival · progression15,195 · 0.20% win
Survive 10 Days in Hard Survival · progression8,252 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8921 August 20264 September 2026
322 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 07:5089no change
4 Sept 2026, 06:5089no change
4 Sept 2026, 05:5089no change
4 Sept 2026, 04:5089no change
4 Sept 2026, 03:5089no change
4 Sept 2026, 02:5089no change
4 Sept 2026, 01:5089no change
4 Sept 2026, 00:5089no change
3 Sept 2026, 23:5089no change
3 Sept 2026, 22:5089no change
3 Sept 2026, 21:5089no change
3 Sept 2026, 20:5089no change
3 Sept 2026, 19:5089no change
3 Sept 2026, 18:5089no change
3 Sept 2026, 17:5089no change
3 Sept 2026, 16:5089no change
3 Sept 2026, 15:5089no change
3 Sept 2026, 14:5089no change
3 Sept 2026, 13:5089no change
3 Sept 2026, 12:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.