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[CARRY UPDATE] Escape Tsunami For Digital Circus

[CARRY UPDATE] Escape Tsunami For Digital Circus

A Roblox experience owned by Kronstadt Dynamics.

ObbyENescapetycoondigital circus

Description (written by the developer; not a statement by this register)

⚠️ GAME IS IN ALPHA. Game breaking bugs, including but not limited to full data loss can be expected 👟 Players can join the group for a free speed coil that adds a 1.5x multiplier to your speed 🌟 Premium users get a 1.5x multiplier to money gain 🎮 Game inspired by Escape Tsunami For Brainrots and Steal a Digital Circus by DogeMeme_46 This game includes third party assets (shirts, pants, UGC) from the Roblox Catalog. If you are the creator of one of these items and want it removed from the game, reach out on the group forum Run and grab Digital Circus characters 🎪 Bring characters back to base to earn cash 💰 Upgrade speed to get farther for better characters 💨 Earn enough money to upgrade your base and place more characters 🚧 Your Digital Circus characters earn cash offline 💯 Credits: pawpawsbboy2 - Programming WinnerTakesAll - Backpack System (Satchel) Glitch Productions - The Amazing Digital Circus Krbaal - Builder aSad_soul - Builder

Last updated by the developer 19 Jul 2026, 00:53 UTC.

9
playing (measured 10 Aug 2026, 18:31 UTC)
177,444
lifetime visits
82%
liked (272 👍 / 61 👎)
1,042
favourites (5.9 per 1k visits)
20 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:319first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome103,599 · 100.0% win
Rebirth · progression10,467 · 32.8% win
Met a Developer · social85 · 0.00% win
Bloodmoon Survivor · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8215 August 2026 — 82 % liked25 August 2026 — 82 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:0382no change
15 Aug 2026, 06:0382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.