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GET OUT [REBALANCE]

GET OUT [REBALANCE]

A Roblox experience owned by DEVIL'S EYE CORPORACIJA.

ShooterENextraction shooterretro 2000s aestheticPvPvE

GET OUT [REBALANCE] is a shooter experience created on 2026-01-21. It currently has 52 players and 2,884,132 lifetime visits. The game holds 53,426 favorites and a 71% like percentage. It features PvPvE extraction gameplay with vehicles and weapons.

Description (written by the developer; not a statement by this register)

You weren't meant to survive. You have to GET OUT. A 2000s retro extraction shooter. You made your enemies a long time back when you were short on cash. Now the debt has come around again, and it was never money they were owed. It's blood. You can't buy back the road behind you. You know what you have to do. Deploy, loot, and shoot your way to GET OUT. - PvPvE extraction runs - Guns, attachments, armor, skins - Helicopters and drivable vehicles - Arcadey systems with a grounded sense of realism - NO HUNGER, NO STAMINA, AND NO ZOMBIES This is a solo project still in infancy. GET OUT is visually inspired by titles such as DRIV3R (2004) and SWAT 3 (1999). It is not for sale.

Last updated by the developer 9 Aug 2026, 05:35 UTC.

52
playing (measured 10 Aug 2026, 20:07 UTC)
2,884,132
lifetime visits
71%
liked (11,799 👍 / 4,932 👎)
56,517
favourites (19.6 per 1k visits)
21 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:0760first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Save Clothes After Death
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PRE-ALPHA · other785,580 · 0.00% win
GET OUT ALPHA · other345,686 · 100.0% win
PRE-PRE-ALPHA · other207,190 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

707170.514 August 2026 — 71 % liked24 August 2026 — 70 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:2271+1
24 Aug 2026, 06:2170-1
14 Aug 2026, 06:2171first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.