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[NEW] 🚀Climb to Infinity!

[NEW] 🚀Climb to Infinity!

A Roblox experience owned by ShagMax Games.

SimulatorENvertical climbingpet collectionrebirth mechanic

[NEW] 🚀Climb to Infinity! is a simulator experience created on 2026-01-22. It records 620 concurrent players, 18,371,178 lifetime visits, and 1,118,955 favorites. The title maintains a 96% like percentage. The game features climbing mechanics, pet collection, and rebirth systems within a vertical adventure framework.

Description (written by the developer; not a statement by this register)

🎯 Welcome to 🚀Climb to Infinity! Are you ready to reach the summit? 🚀 Climb faster, and ascend beyond the clouds in this adrenaline-filled vertical adventure. Build unstoppable power, unlock insane boosts, and conquer towering heights to discover new worlds above! Don’t just climb — RISE ABOVE EVERYONE! 🎁 Exclusive Rewards Use Code: release 🎮 How to Play 💪 Climb to Gain Coins. 🐶 Collect: Hatch powerful pets to multiply your coins! ⚡ Upgrade: Unlock new shoes, trails, and powerful boosts! 🔁 Rebirth: Costs coins to climb even faster! Tags: Tower, Climb, Jump, Simulator, Rebirth, Pets, Sky, Fun, Adventure

Last updated by the developer 26 Jun 2026, 16:05 UTC.

424
playing (measured 24 Aug 2026, 21:50 UTC)
18,778,056
lifetime visits
96%
liked (30,514 👍 / 1,412 👎)
1,145,971
favourites (61.0 per 1k visits)
22 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

293850571.542410 August 202624 August 2026
75 measurements spanning 14 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 209–934 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 75
Measured (UTC)PlayersChange
24 Aug 2026, 21:50424+9
24 Aug 2026, 20:50415-48
24 Aug 2026, 19:50463-79
24 Aug 2026, 18:50542-21
24 Aug 2026, 17:50563-43
24 Aug 2026, 16:50606-43
24 Aug 2026, 15:50649-53
24 Aug 2026, 14:50702-148
24 Aug 2026, 13:50850+56
24 Aug 2026, 12:50794+27
24 Aug 2026, 11:50767+68
24 Aug 2026, 10:50699+20
24 Aug 2026, 09:50679+135
24 Aug 2026, 08:50544+55
24 Aug 2026, 07:50489+51
24 Aug 2026, 06:50438+43
24 Aug 2026, 05:50395+33
24 Aug 2026, 04:50362+69
24 Aug 2026, 03:50293-55
24 Aug 2026, 02:50348first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
99 R$
VIP
99 R$
Double Coins
49 R$
x2 Speed
49 R$
Super Luck
29 R$
Basic Luck
9 R$
Fast Open
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 202624 August 2026
76 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 76
Measured (UTC)% likedChange
24 Aug 2026, 21:5096no change
24 Aug 2026, 20:5096no change
24 Aug 2026, 19:5096no change
24 Aug 2026, 18:5096no change
24 Aug 2026, 17:5096no change
24 Aug 2026, 16:5096no change
24 Aug 2026, 15:5096no change
24 Aug 2026, 14:5096no change
24 Aug 2026, 13:5096no change
24 Aug 2026, 12:5096no change
24 Aug 2026, 11:5096no change
24 Aug 2026, 10:5096no change
24 Aug 2026, 09:5096no change
24 Aug 2026, 08:5096no change
24 Aug 2026, 07:5096no change
24 Aug 2026, 06:5096no change
24 Aug 2026, 05:5096no change
24 Aug 2026, 04:5096no change
24 Aug 2026, 03:5096no change
24 Aug 2026, 02:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.