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+1 Strength Troll Obby 💪

+1 Strength Troll Obby 💪

A Roblox experience owned by Strength Troll Obby.

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+1 Strength Troll Obby 💪 is an obby experience created on 2026-01-23. It has accumulated 23,029,124 lifetime visits and 86,102 favorites. Currently, 145 users are playing. The experience holds a 95% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to +1 Strength Troll Obby 💪 How to play: 💪 Lift weights to become stronger! 🧗 Beat troll obbies to get wins! 💎 Kill trollers to get gems! 👟 Rebirth to get more speed! 🏆 Escape the trolls and become the strongest player!

Last updated by the developer 20 Aug 2026, 14:20 UTC.

92
playing (measured 21 Aug 2026, 20:54 UTC)
23,113,956
lifetime visits
95%
liked (127,456 👍 / 6,095 👎)
88,588
favourites (3.8 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92191141.510 August 2026 — 191 players21 August 2026 — 92 players10 August 202621 August 2026
2 measurements spanning 11 days, net -99. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–206 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5492-99
10 Aug 2026, 14:35191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
1,499 R$
Rainbow Carpet
799 R$
Champion Pass
499 R$
Rainbow Slap 🌈
399 R$
x2 Wins (Permanent)
299 R$
Slap 🖐️
299 R$
Speed Coil 👟
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome7,595,332 · 92.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked21 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked13 August 202622 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:4695no change
12 Oct 2026, 16:4595no change
2 Oct 2026, 16:3795no change
22 Sept 2026, 16:3695no change
12 Sept 2026, 16:3495no change
2 Sept 2026, 16:3395no change
23 Aug 2026, 16:1895no change
21 Aug 2026, 20:5495no change
13 Aug 2026, 16:0795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.