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[NEW] Wall Hop Tower to Admin

[NEW] Wall Hop Tower to Admin

A Roblox experience owned by Obby Towerss.

ObbyENtower climbparkourfake admin reward

[NEW] Wall Hop Tower to Admin is an obby experience created on 2026-01-23. It currently has 122 players and 2,822,927 lifetime visits. The game holds 46,385 favorites and a 55% like percentage. The description highlights skill-based tower climbing mechanics.

Description (written by the developer; not a statement by this register)

Wall Hop Tower to Admin is a skill based tower to get free admin! 🎮 ❓ Think you can beat the tower and get admin? 👉 Press play to find out! 🏆 Beat the tower, become admin. and rule the server! 🏆 Each stage gradually becomes more challenging 🧗‍♂️📈, encouraging careful movement and steady progress 🚶‍♂️. One wrong move can send you falling back down ⬇️ — so stay calm 😌, take your time ⏳, and plan every jump 🦶. Can you stay focused and reach the top? 🏔️✨ Climb carefully and conquer the tower and unlock admin powers 🏆 Owner - @edvlln Scripter - @besteverking12 Builder - @V8nxm tags: obby, obstacle course, dco, parkour, platformer, toh, tower of hell, impossible, rising lava, impossible, difficulty chart, wallhop, jump per, fun, jtoh, hard, difficult, troll, slap, skate, mega, boba, strawberry, cotton, escape, truss, wrap, easy,, tung, sahur, win, admin, vip, commands, wall hop, skill, precision, win, leaderboard, progression, brainrot

Last updated by the developer 9 Aug 2026, 16:00 UTC.

36
playing (measured 21 Aug 2026, 20:54 UTC)
2,880,774
lifetime visits
55%
liked (649 👍 / 521 👎)
46,574
favourites (16.2 per 1k visits)
23 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3610369.510 August 2026 — 103 players21 August 2026 — 36 players10 August 202621 August 2026
2 measurements spanning 11 days, net -67. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–113 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5436-67
10 Aug 2026, 14:02103first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
149 R$
[PERM] Gravity Coil
79 R$
[PERM] Speed Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,540,387 · 100.0% win
Halfway! · progression731,542 · 92.7% win
WINNER! · progression373,784 · 53.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5514 August 2026 — 55 % liked21 August 2026 — 55 % liked24 August 2026 — 55 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3855no change
21 Aug 2026, 20:5455no change
14 Aug 2026, 06:3755first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.