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[RUNES] Click to Upgrade

[RUNES] Click to Upgrade

A Roblox experience owned by upgrade tree games.

SimulatorENclickerupgrade treeautomation

Description (written by the developer; not a statement by this register)

🖱️ Click to Upgrade! (Clicker Upgrade Tree 2) ✨ Code: UPD3 – All Game Passes Free for 5 Minutes! 👍 Next code at 500 likes 🔥 Runes Update! - 2 New Machines to Master - New Space Area - Automation Saves! - Get runes to increase your boosts! - 4 New Prestige Upgrades - Upgrades for the Upgrades Machine - Rewards System - UI Improvements …and so much more! 👆 Click to grow stronger 🔓 Unlock powerful upgrades 🌎 Discover new zones ⚡ Become unstoppable ⚠️ Game in beta expect bugs. 💻 Desktop, Mobile & Tablet supported. ❤️ Made with love from Playbeam.

Last updated by the developer 4 Aug 2026, 23:00 UTC.

7
playing (measured 11 Aug 2026, 01:37 UTC)
416,230
lifetime visits
64%
liked (764 👍 / 435 👎)
1,960
favourites (4.7 per 1k visits)
24 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:373first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
699 R$
VIP
299 R$
x1.5 Clicks
249 R$
x2 Runes
249 R$
Auto Upgrade
149 R$
Auto Clicker
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome227,147 · 100.0% win
First Rebirth78,029 · 53.8% win
Warming Up · welcome76,358 · 53.8% win
One Hour In · progression11,085 · 0.00% win
Click Champion · other2,157 · 0.00% win
Prestigious · other341 · 0.00% win
Half a Day · other207 · 0.00% win
No Life · other58 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

636463.514 August 2026 — 63 % liked24 August 2026 — 63 % liked4 September 2026 — 63 % liked14 September 2026 — 63 % liked24 September 2026 — 64 % liked4 October 2026 — 64 % liked14 October 2026 — 64 % liked24 October 2026 — 64 % liked14 August 202624 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:2164no change
14 Oct 2026, 02:1964no change
4 Oct 2026, 02:1764no change
24 Sept 2026, 02:1664+1
14 Sept 2026, 00:4563no change
4 Sept 2026, 00:3863no change
24 Aug 2026, 22:4763no change
14 Aug 2026, 22:3563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.