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My Market!

My Market!

A Roblox experience owned by Monkey See, Monkey Do.

TycoonENtycoonbusiness simulationoffline earnings

My Market! is a tycoon experience created on 2025-04-23. It has 27,089,934 lifetime visits, 113,419 favorites, and a 98% like percentage. Currently, 12 users are playing.

Description (written by the developer; not a statement by this register)

📦 Buy crates 🏪 Get market stands 😀 Serve customers 💸 Generate money Stands earn money offline!

Last updated by the developer 6 Apr 2026, 13:55 UTC.

12
playing (measured 10 Aug 2026, 14:22 UTC)
27,089,934
lifetime visits
98%
liked (128,485 👍 / 3,143 👎)
113,397
favourites (4.2 per 1k visits)
23 April 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2218first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bank
199 R$
Auto Collect
99 R$
Run Faster
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other8,790,158 · 100.0% win
K · other8,789,830 · 100.0% win
A · other8,785,244 · 100.0% win
M · other8,783,831 · 100.0% win
T · other8,679,480 · 100.0% win
R · other8,675,078 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9823 August 2026 — 98 % liked2 September 2026 — 98 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0298no change
23 Aug 2026, 15:4898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.