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[FIXES] Universal Showdown

[FIXES] Universal Showdown

A Roblox experience owned by [ Content Deleted 323329514 ].

Fighting & PvPENbattlegroundscrossoverfighting

[FIXES] Universal Showdown is a fighting-pvp experience created on 2026-01-26. It currently has 3,626 players and 24,625,716 lifetime visits. The game holds 338,532 favorites and maintains a 79% like percentage. It features randomized rewards with equal chances for emotes and spins, supporting console, PC, and mobile devices.

Description (written by the developer; not a statement by this register)

❔ Like the game for SECRET character 🔥 Welcome to Universal Showdown! 🔥 📱💻🎮 Playable on ALL devices: Console, PC, and Mobile! ✨Universal Showdown, any character you can think of! 😎 💻 Keybinds: 👊 Left click - Punch ⚡ Q - Dash / (🤸 ragdolled) Evasive/Ragdoll Cancel 🔥 G - Ultimate 🛡️ F - Block 🏃 Double Tap W - Run 😎 B - Emote Wheel This game includes randomized rewards (emotes and spins). All items have an equal chance of being obtained. No duplicates are possible. Tags: #KJ battlegrounds, #KJ, #Jun, #Battlegrounds #Shinji, #UBG, #Universal Showdown, #JK, #CosmicGarou, #CosmicForm

Last updated by the developer 20 Aug 2026, 21:10 UTC.

1,710
playing (measured 24 Aug 2026, 17:50 UTC)
26,925,586
lifetime visits
79%
liked (9,322 👍 / 2,509 👎)
377,983
favourites (14.0 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,4313,6052,5181,71010 August 202624 August 2026
71 measurements spanning 14 days, net -978. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,105–3,931 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 71
Measured (UTC)PlayersChange
24 Aug 2026, 17:501,710-124
24 Aug 2026, 16:501,834-321
24 Aug 2026, 15:502,155-707
24 Aug 2026, 14:502,862-392
24 Aug 2026, 13:503,254+117
24 Aug 2026, 12:503,137+337
24 Aug 2026, 11:502,800+175
24 Aug 2026, 10:502,625-2
24 Aug 2026, 09:502,627+72
24 Aug 2026, 08:502,555+52
24 Aug 2026, 07:502,503+3
24 Aug 2026, 06:502,500+110
24 Aug 2026, 05:502,390+159
24 Aug 2026, 04:502,231-122
24 Aug 2026, 03:502,353+86
24 Aug 2026, 02:502,267+120
24 Aug 2026, 01:502,147+129
24 Aug 2026, 00:502,018+300
23 Aug 2026, 23:501,718+199
23 Aug 2026, 22:501,519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Private Servers+
375 R$
Early Access
225 R$
Kill Sounds
139 R$
Awakening Outfit
99 R$
Emote Second Page
99 R$
Extra Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stargazer · other780,430 · 7.8% win
Fracture of Tundra · other242,263 · 2.5% win
The Conquered · progression233,796 · 2.4% win
Owner Approved · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 202624 August 2026
72 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 72
Measured (UTC)% likedChange
24 Aug 2026, 17:5079no change
24 Aug 2026, 16:5079no change
24 Aug 2026, 15:5079no change
24 Aug 2026, 14:5079no change
24 Aug 2026, 13:5079no change
24 Aug 2026, 12:5079no change
24 Aug 2026, 11:5079no change
24 Aug 2026, 10:5079no change
24 Aug 2026, 09:5079no change
24 Aug 2026, 08:5079no change
24 Aug 2026, 07:5079no change
24 Aug 2026, 06:5079no change
24 Aug 2026, 05:5079no change
24 Aug 2026, 04:5079no change
24 Aug 2026, 03:5079no change
24 Aug 2026, 02:5079no change
24 Aug 2026, 01:5079no change
24 Aug 2026, 00:5079no change
23 Aug 2026, 23:5079no change
23 Aug 2026, 22:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.