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⛏️ Break a Brainrot Rock!

⛏️ Break a Brainrot Rock!

A Roblox experience owned by Oversaturated Games.

SimulatorENclickermemeidle

⛏️ Break a Brainrot Rock! is a simulator experience created on 2026-01-26. It has accumulated 6,374,187 lifetime visits and holds 548,868 favorites. Currently, 34 users are playing. The game maintains an 82% like percentage. Players break rocks to collect items, earn currency, and upgrade equipment within the simulation mechanics.

Description (written by the developer; not a statement by this register)

How to Play: - Break Rocks for Brainrots! ⛏️ - Pick up brainrots that spawn! ✨ - Take them back to your plot to earn money! 💸 - Upgrade your Pickaxe and Brainrots! ⭐️ - Rebirth for Rewards! 🎁 No Sammy chasing you! | Stress free gameplay! 😅 Earn money Offline but Earn MUCH More ONLINE✅ Like the game for more UPDATES! 👍

Last updated by the developer 19 Jul 2026, 15:04 UTC.

34
playing (measured 10 Aug 2026, 14:35 UTC)
6,374,187
lifetime visits
82%
liked (3,358 👍 / 746 👎)
552,021
favourites (86.6 per 1k visits)
26 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Fly Carpet
499 R$
Speed Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:3582no change
13 Aug 2026, 23:3482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.