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Too Many Zombies

Too Many Zombies

A Roblox experience owned by 2ManyZombies.

SurvivalENzombie survivaltower defenseco-op

Too Many Zombies is a survival experience created on 2026-01-29. It has recorded 939,177 lifetime visits and 976 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description indicates gameplay involves defending an ice cream truck from zombie waves using various classes and weapons. It supports both desktop and mobile platforms.

Description (written by the developer; not a statement by this register)

🍦Defend the Ice Cream Truck against waves of Zombies! How long can you survive? 🏹Unlock new classes to use abilities to fight against the waves ⚔️Use weapons to fend off the horde 👥Team up with friends for better rewards 👑Will you be top of the leaderboard? 💻📱 Supports Desktop & Mobile

Last updated by the developer 4 Aug 2026, 20:44 UTC.

0
playing (measured 10 Aug 2026, 18:00 UTC)
939,177
lifetime visits
81%
liked (238 👍 / 55 👎)
989
favourites (1.1 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:006first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Sprinkles
199 R$
Super Magnet
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Z · other187,150 · 63.4% win
T · other187,140 · 63.4% win
M · other187,140 · 63.4% win
Reach 10th Wave · progression122,793 · 51.5% win
Reach 20th Wave · progression95,335 · 47.5% win
Reach 30th Wave · progression31,829 · 11.9% win
Reach 40th Wave · progression6,359 · 0.00% win
Reach 50th Wave · progression2,149 · 0.00% win
Reach 100th Wave · progression51 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:0881no change
24 Aug 2026, 16:0881no change
14 Aug 2026, 16:0781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.