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[UPDATE 2.5] Hollow Era

[UPDATE 2.5] Hollow Era

A Roblox experience owned by Hollow Era: Phoenix.

AdventureENanimeaction-rpgsoul-reaper

[UPDATE 2.5] Hollow Era is an adventure experience created on 2026-01-29. The game currently has 40 players online and 1,110,160 lifetime visits. It holds a 94% like percentage and 9,529 favorites. Players assume roles as Soul Reapers or Hollows within the game's mechanics.

Description (written by the developer; not a statement by this register)

NEXT CODE AT 10K LIKES! Be a Soul Reaper in a world where people keep living as a soul after their death. Get stronger to defeat Hollows, or become one. Level cap = 100 Default Controls: MB1 - Basic Attack F - Block E - Equip 2xW - Sprint Q - Dash Z X C - Mode Skills V - Ultimate Mode Skill 0-9 - Special Skills M - Menu Y - Modes J - Reveal objectives Middle Mouse Button - Lock On Gamepasses and EXP/Money multipliers are shared between slots.

Last updated by the developer 7 Aug 2026, 18:45 UTC.

40
playing (measured 10 Aug 2026, 16:23 UTC)
1,110,160
lifetime visits
94%
liked (15,357 👍 / 912 👎)
9,710
favourites (8.7 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Weapon Storage
699 R$
Private Server Creation
599 R$
VIP
299 R$
Crystal Bush Notifier
199 R$
Toxic Emotes Pack
199 R$
Unlimited Fast Travel
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Substitute Soul Reaper · other67,090 · 41.0% win
Ryoka · other10,632 · 4.4% win
Lucky · other6,119 · 4.6% win
Soul Essence · other1,033 · 0.70% win
Step towards perfection · other610 · 0.30% win
Wealthy · other139 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:4894no change
14 Aug 2026, 14:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.