[UPDATE 2.5] Hollow Era
A Roblox experience owned by Hollow Era: Phoenix.
AdventureENanimeaction-rpgsoul-reaper
[UPDATE 2.5] Hollow Era is an adventure experience created on 2026-01-29. The game currently has 40 players online and 1,110,160 lifetime visits. It holds a 94% like percentage and 9,529 favorites. Players assume roles as Soul Reapers or Hollows within the game's mechanics.
Description (written by the developer; not a statement by this register)
NEXT CODE AT 10K LIKES! Be a Soul Reaper in a world where people keep living as a soul after their death. Get stronger to defeat Hollows, or become one. Level cap = 100 Default Controls: MB1 - Basic Attack F - Block E - Equip 2xW - Sprint Q - Dash Z X C - Mode Skills V - Ultimate Mode Skill 0-9 - Special Skills M - Menu Y - Modes J - Reveal objectives Middle Mouse Button - Lock On Gamepasses and EXP/Money multipliers are shared between slots.
Last updated by the developer 7 Aug 2026, 18:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:23 | 42 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 14:48 | 94 | no change |
| 14 Aug 2026, 14:48 | 94 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.