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Untitled Melee RNG [KILLS OFFLINE!]

Untitled Melee RNG [KILLS OFFLINE!]

A Roblox experience owned by Team Crystal!.

SimulatorENRNGZombiesOffline Progression

Untitled Melee RNG [KILLS OFFLINE!] is a simulator experience created on 2026-01-29. The game has accumulated 33,390,767 lifetime visits and 682,922 favorites. Currently, 355 users are playing. The title holds a 97% like percentage. These metrics reflect the experience's engagement levels within the Roblox platform as recorded in the index.

Description (written by the developer; not a statement by this register)

Welcome to UM-RNG! ⚔️ Roll the best weapons! 🧟 Slay hoards of zombies! ✨ Get Mana and Skill Points! ⬆️ Upgrade your Skill Tree! 🗺️ Unlock new Areas! 🎮 UPDATE 16th May: - WEATHER EVENTS! Every 30 minutes a random weather event happens for 15 mins! - Each weather event gives a small chance to get a MUTATED weapon with a damage multiplier! - Snowstorm (40% chance), Sandstorm (30% Chance), Acid Rain (20% Chance) and Bloodmoon (10% Chance) events - Frozen, Fire, Mutant and Blood Mutations added! - Time trial rewards can also be mutated if an event happens during your run! Remember, you get kills and mana while offline! ⌚ Made with ❤️ by Team Crystal

Last updated by the developer 23 Aug 2026, 07:23 UTC.

89
playing (measured 4 Sept 2026, 22:50 UTC)
33,654,862
lifetime visits
97%
liked (93,226 👍 / 3,249 👎)
687,963
favourites (20.4 per 1k visits)
29 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

89444266.510 August 20264 September 2026
337 measurements spanning 25 days, net -355. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–497 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 337
Measured (UTC)PlayersChange
4 Sept 2026, 22:5089-20
4 Sept 2026, 21:50109-8
4 Sept 2026, 20:50117-25
4 Sept 2026, 19:50142+19
4 Sept 2026, 18:50123-2
4 Sept 2026, 17:50125-21
4 Sept 2026, 16:50146+10
4 Sept 2026, 15:50136-5
4 Sept 2026, 14:50141+8
4 Sept 2026, 13:50133+24
4 Sept 2026, 12:50109-6
4 Sept 2026, 11:50115-8
4 Sept 2026, 10:50123+15
4 Sept 2026, 09:50108+2
4 Sept 2026, 08:50106-3
4 Sept 2026, 07:50109-7
4 Sept 2026, 06:50116-5
4 Sept 2026, 05:50121+10
4 Sept 2026, 04:50111-2
4 Sept 2026, 03:50113first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9721 August 20264 September 2026
337 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 337
Measured (UTC)% likedChange
4 Sept 2026, 22:5097no change
4 Sept 2026, 21:5097no change
4 Sept 2026, 20:5097no change
4 Sept 2026, 19:5097no change
4 Sept 2026, 18:5097no change
4 Sept 2026, 17:5097no change
4 Sept 2026, 16:5097no change
4 Sept 2026, 15:5097no change
4 Sept 2026, 14:5097no change
4 Sept 2026, 13:5097no change
4 Sept 2026, 12:5097no change
4 Sept 2026, 11:5097no change
4 Sept 2026, 10:5097no change
4 Sept 2026, 09:5097no change
4 Sept 2026, 08:5097no change
4 Sept 2026, 07:5097no change
4 Sept 2026, 06:5097no change
4 Sept 2026, 05:5097no change
4 Sept 2026, 04:5097no change
4 Sept 2026, 03:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.