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Jump Into E.L.B.E.R.R

Jump Into E.L.B.E.R.R

A Roblox experience owned by Dizzy Experiences.

ObbyENobstacle courseparkourclimbing

Jump Into E.L.B.E.R.R is an obby experience created on 2026-02-02. It has recorded 551,054 lifetime visits and 13,533 favorites. Currently, one user is playing. The title holds a 58% like percentage. The description invites players to reach the top and engage with updates.

Description (written by the developer; not a statement by this register)

Welcome to Jump Into E.L.B.E.R.R! Can you make it to the top? Like👍 and Favorite⭐ for new updates!

Last updated by the developer 3 Feb 2026, 23:51 UTC.

1
playing (measured 10 Aug 2026, 14:31 UTC)
551,054
lifetime visits
59%
liked (664 👍 / 456 👎)
15,032
favourites (27.3 per 1k visits)
2 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
749 R$
Portal Gun
699 R$
Balloons
649 R$
Jetpack
599 R$
Sword
399 R$
Grapple Hook
249 R$
Fusion Coil
229 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Trowel
99 R$
Speed Coil
79 R$
BoomBox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

585958.514 August 2026 — 58 % liked24 August 2026 — 58 % liked3 September 2026 — 58 % liked13 September 2026 — 58 % liked23 September 2026 — 59 % liked3 October 2026 — 59 % liked13 October 2026 — 59 % liked23 October 2026 — 59 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:5359no change
13 Oct 2026, 23:5259no change
3 Oct 2026, 23:5159no change
23 Sept 2026, 23:5059+1
13 Sept 2026, 22:3258no change
3 Sept 2026, 22:1958no change
24 Aug 2026, 20:2258no change
14 Aug 2026, 20:2158first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.