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[🍊FRUIT] Ascension Incremental

[🍊FRUIT] Ascension Incremental

A Roblox experience owned by Rackz's Creations.

SimulatorENincrementalidleleaderboards

[🍊FRUIT] Ascension Incremental is a simulator experience created on 2026-02-03. The game has accumulated 1,758,095 lifetime visits and 3,946 favorites. Currently, one user is playing. The title holds an 89% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

💎 Welcome to Ascension Incremental 💰 Gain Points Per Second ⬆️ Buy Upgrades. ⭐ Reach Highest Ascension 🔮 Roll Runes To Boost All Your Stats! 🏆 Climb The Leaderboards And Get To #1 👍 Like and Favourite the game to support development! ⚠️ IMPORTANT NOTICE: This game was previously known as Tier Incremental. The old version was stolen and will never be updated again. This is the only official version! Need your progress Back? We are offering data recovery!

Last updated by the developer 2 May 2026, 19:47 UTC.

1
playing (measured 10 Aug 2026, 18:08 UTC)
1,758,095
lifetime visits
89%
liked (4,391 👍 / 553 👎)
3,958
favourites (2.3 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:081first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Point · other117,249 · 100.0% win
Rebirth · progression74,298 · 100.0% win
Dice · other66,206 · 60.0% win
Fire · other49,349 · 25.0% win
Magma · other39,498 · 25.0% win
Bamboo · other33,046 · 20.0% win
Blossom · other29,502 · 20.0% win
Coin · other18,326 · 10.0% win
Bubble · other14,645 · 5.0% win
Cash · other5,003 · 0.00% win
Dust · other4,604 · 0.00% win
Energy · other3,307 · 0.00% win
2.5K Robux Spent · other737 · 0.00% win
5K Robux Spent · other356 · 0.00% win
10K Robux Spent · other141 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:1789no change
24 Aug 2026, 10:4889no change
14 Aug 2026, 10:4789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.