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+1 Speed & Jump Every Step

+1 Speed & Jump Every Step

A Roblox experience owned by OP Nation - Jhoan459.

SimulatorENincrementalobstaclerebirth

+1 Speed & Jump Every Step is a simulator experience created on 2026-02-03. It has accumulated 1,117,076 lifetime visits and 59,593 favorites. Currently, 126 users are playing. The game holds a 97% like percentage.

Description (written by the developer; not a statement by this register)

⚡Welcome to +1 Speed & Jump Every Step⚡ How To Play : 💥 Every Step Makes You Faster & Jump Higher! 🏃 Beat the Obstacles to Earn Wins! ⚡ Unlock Insane Auras with Powerful Boosts! 🔥 Rebirth to Unlock New Perks & Advantages!

Last updated by the developer 18 Aug 2026, 21:50 UTC.

11
playing (measured 21 Aug 2026, 20:54 UTC)
1,146,080
lifetime visits
97%
liked (12,117 👍 / 388 👎)
65,898
favourites (57.5 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9111010 August 2026 — 9 players21 August 2026 — 11 players10 August 202621 August 2026
2 measurements spanning 11 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 9–11 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5411+2
10 Aug 2026, 14:079first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Wins (Permanent)
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome625,713 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked21 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:1797no change
13 Oct 2026, 17:1697no change
3 Oct 2026, 17:1597no change
23 Sept 2026, 17:0897no change
13 Sept 2026, 16:3897no change
3 Sept 2026, 16:3597no change
24 Aug 2026, 14:5397no change
21 Aug 2026, 20:5497no change
14 Aug 2026, 14:5397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.