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+1 Speed & Jump Every Step

+1 Speed & Jump Every Step

A Roblox experience owned by OP Nation - Jhoan459.

SimulatorENincrementalobstaclerebirth

+1 Speed & Jump Every Step is a simulator experience created on 2026-02-03. It has accumulated 1,117,076 lifetime visits and 59,593 favorites. Currently, 126 users are playing. The game holds a 97% like percentage.

Description (written by the developer; not a statement by this register)

⚡Welcome to +1 Speed & Jump Every Step⚡ How To Play : 💥 Every Step Makes You Faster & Jump Higher! 🏃 Beat the Obstacles to Earn Wins! ⚡ Unlock Insane Auras with Powerful Boosts! 🔥 Rebirth to Unlock New Perks & Advantages!

Last updated by the developer 18 Aug 2026, 21:50 UTC.

11
playing (measured 21 Aug 2026, 20:54 UTC)
1,146,080
lifetime visits
97%
liked (11,914 👍 / 383 👎)
63,634
favourites (55.5 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9111010 August 2026 — 9 players21 August 2026 — 11 players10 August 202621 August 2026
2 measurements spanning 11 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 9–11 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5411+2
10 Aug 2026, 14:079first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Wins (Permanent)
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome599,407 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked21 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3597no change
24 Aug 2026, 14:5397no change
21 Aug 2026, 20:5497no change
14 Aug 2026, 14:5397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.